Oh wow, this looks great! It's exactly the kind of thing I hoped for the SoR 1 characters ^_^Hello friend, I am glad that my works are not forgotten
It’s too early for me to say anything about Axel, since he’s still in the “planning” stage.
View attachment 10716
During my previous work with him, I repeatedly noticed that they all have "Echoes" of their originals, and in this case,
for Axel it was that very shot of the stand with pepper. Who became my second test subject (the first was Blaze, but more about her later)
Continuing with the topic of Axel, now I have thoughts about his face and hair. Oh, and his hand
I am also a little afraid that I have raised your expectations,
which is why I am afraid that I will disappoint you when I release the result.
Though this gif comparison, the conclusion becomes more obvious. Compare the distance between the eyes and the right toe (height), and the distance between the hips and the left knee (width). The new height is slightly smaller by 2-3 pixels, but the width is 1-2 pixels more. This is why I feel Axel's left thigh looks a bit longer than it should be.@lanyer Hmm I think it's correct, if compared with the original +125% it matches similar proportions.
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@Psykai Thanks for the feedback
I'm sorry to disappoint you, I felt the same when I saw that Sega recycled some SOR2 sprites in the Bare Knuckle Mobile. Honestly I expected a complete rework based on the first game but using the SOR2/3 proportions.
However, this Axel in fact makes sense because I'm trying to stick with as many original sprites as possible. So, considering that the BKM is an official Sega remake of the SOR1, I'm just following the original content and putting BKM characters in the SOR1 route.
Indeed we are very lucky to have this BKM game and the amazing @Mr.Hunter edits, otherwise we may never have a SOR1 route in the SORX, or maybe I would have even stopped at the old SOR2X since the BKM existence was one of my main motivations to keep developing the entire trilogy.
I'm still doing many adjustments to make him different from the Axel2, but I confess that it's not easy
And like I said in a previous post, I can maybe add more variants with different sprites in future updates.
@lanyer I still does not see the problem. Please, can you ilustrate it better?Though this gif comparison, the conclusion becomes more obvious. Compare the distance between the eyes and the right toe (height), and the distance between the hips and the left knee (width). The new height is slightly smaller by 2-3 pixels, but the width is 1-2 pixels more. This is why I feel Axel's left thigh looks a bit longer than it should be.
@Mr.Hunter In general it's good but looks like the BKM version is doing a minor jump at a different pace during the run if compared with the SORR.
Nice conceptHello friend, I am glad that my works are not forgotten
It’s too early for me to say anything about Axel, since he’s still in the “planning” stage.
View attachment 10716
During my previous work with him, I repeatedly noticed that they all have "Echoes" of their originals, and in this case,
for Axel it was that very shot of the stand with pepper. Who became my second test subject (the first was Blaze, but more about her later)
Continuing with the topic of Axel, now I have thoughts about his face and hair. Oh, and his hand
I am also a little afraid that I have raised your expectations,
which is why I am afraid that I will disappoint you when I release the result.
I didn’t really think about this head option, but it looks interesting.@Mr.Hunter A quick draft, something like this is what I was talking about. I just changed the head but look how it impacts the entire design, the face still is based on the BKM version from the "walking" animation and I only drew the hair in the SOR1 format.
I'm doing some tests, if everything works fine I will change the head/face in the entire spritesheet.
View attachment 10727
This Axel looks much more unique than the one in the SOR1 Axel test video. I really like the change.@Mr.Hunter A quick draft, something like this is what I was talking about. I just changed the head but look how it impacts the entire design, the face still is based on the BKM version from the "walking" animation and I only drew the hair in the SOR1 format.
I'm doing some tests, if everything works fine I will change the head/face in the entire spritesheet.
View attachment 10727
The right thigh looks good and the left thigh looks a little longer than it should. That be an optical illusion though and I don't think the sprite maker should worry about this.View attachment 10712
From a visual perspective, the thighs seem a bit too long,right?
Man, the poor axel 2 model feels left out after we saw the SOR 1 idle stance.The tests are going well
@MetalSonicDash First, you need to download the VBOX version here, this is the only one that allow external musics.is there a way to have custom music on this game and what format does it need to be in?
thank you! love the game so much@MetalSonicDash First, you need to download the VBOX version here, this is the only one that allow external musics.
In the zip you will find a text file with some instructions step by step (and the format is ogg vorbis).
Thanks buddyLooking way better!I love the new head. It really helps. Glad to see the original combo ender too, and that you made all his regular jump attacks knee attacks
All great stuff.
Yeah, I'm planning to make some custom weapon moves, maybe based on the baseball bat once there's no sword originally in the SOR1.Does he/will he have any unique weapon-based stuff? (Blitz, special, alternate way to swing, etc.). It's always fun to discover a character uses certain weapons differently and stuff![]()
Friend, I already answered a similar question here. You should erase the previous version before installing the new one.Why does vbeta32 still show as vbeta27 after installation?