Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 32

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The project is currently under development.
Hi guys, I have recently discovered this wonderful project and want to say a big kudos to you for developing it! It is incredible, I remembered my teenage time playing Sega games :)
Thanks for the feedback, my friend :)
Glad you liked the game!

1. At first I have played SOR 2X, and now just tried SOR X. The First thing I wanted to notice, is that X is easier than 2X on "mania" difficulty, enemies 2X are more aggressive, X enemies kind of passive and give more time to think :D Maybe I haven't configured the settings properly, but I haven't found any "aggressive" settings.
Indeed the SOR2X project started very unbalanced if compared with SORX today, but along the years I received many feedback from players and gradually was making adjustments.
However, same as @Blit-X- TV [LIVE] suggested, you can make some changes in the game settings. I can think of a few more unlockable options to allow turning the game even harder in future updates

2. Sor3 Stage6 elevator initially can't go upwards, there are 2 levels down to go, but the button for going up is still active, it was hard to understand, that there needed to go 2 levels down instead of 1 down and 1 up as original sor3 Sega game. Maybe it is possible to disable (make red) the up button if it is not being used if we are already at the top. Of course, if it is possible from the engine perspective.
In the SORX I made this level including the unused content from Sega, plus with a few new things, this is why it looks longer.
About the elevator, I added some arrows like the original to show if there's more levels up/down.
Below you can see the full map.

1744677670526.png

3. In SoR Remake V5.2 there is a new playable character Rudra, maybe it is possible to add it to SOR X. As I understand all the new characters have their zone/route to fight with, so it will be cool to see a new enemy too!
Sorry friend, same as @DCurrent said, I'm avoiding any SORR content at all cost and there's no plans to change it. The only exception I opened so far is for the Super Shiva created by Adrimus, and only because the original author voluntarily sent the spritesheet and gave me full authorization.

4. I have noticed, that sor3 stage1 Shiva in his first appearance doesn't use the rage combo in SOR X, but he had used it in SOR 2X, maybe it is the "aggressive" difference I haven't configured.
Yes, indeed it was intentional. In this case I followed a similar idea from Sega, where the first Shiva is a bit nerfed if compared with the "bad ending" boss battle.
 
Glad you enjoy the game!

Only thing I could suggest to give yourself more of a challenge is to set the difficulty to Mania & then go to the unlockables section & change the settings to whatever skill level you're looking for.
Such as the ability to change the enemy amount to 3-4 players, enemies can take food, etc.

Hope that helps.

Thanks, yeah, the unlockables look nice!
 
Indeed the SOR2X project started very unbalanced if compared with SORX today, but along the years I received many feedback from players and gradually was making adjustments.
However, same as @Blit-X- TV [LIVE] suggested, you can make some changes in the game settings. I can think of a few more unlockable options to allow turning the game even harder in future updates
Got it, thanks. Yeah, it will be cool to have an option to set the same level of "aggression" as it was in SOR 2X.

In the SORX I made this level including the unused content from Sega, plus with a few new things, this is why it looks longer.
About the elevator, I added some arrows like the original to show if there's more levels up/down.
Below you can see the full map.

View attachment 10492
Nice, thanks! I haven't noticed those arrows at the start :D


Also, I have noticed, that some characters don't have rage attacks, for example, Electra has no rage attack (3 stars). I haven't found how to perform her electric whip attack, currently, her "special" attack is dropping to the ground to avoid any income attack, maybe it makes sense as a special move for idle state, but for special move state, it is better to add an electric whip attack. I understand this is beta and not all the characters are finished, but at least to be sure I don't miss anything :)

I just checked, and SOR 2X Electra has an electric whip attack as a special attack with a move. It is probably a bug, then in SOR X.
 
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Also, I have noticed, that some characters don't have rage attacks, for example, Electra has no rage attack (3 stars). I haven't found how to perform her electric whip attack, currently, her "special" attack is dropping to the ground to avoid any income attack, maybe it makes sense as a special move for idle state, but for special move state, it is better to add an electric whip attack. I understand this is beta and not all the characters are finished, but at least to be sure I don't miss anything :)

I just checked, and SOR 2X Electra has an electric whip attack as a special attack with a move. It is probably a bug, then in SOR X.
In the latest versions I moved most enemy specials to running attacks. They already have a very limited moveset, so now you can perform some stronger moves without a health cost.
 
@Kratus, I think I have found a bug. If a player enables special moves as "Sor3 'OK' bar", then character R.Bear has auto-heal on run+attack move. So the move costs special power, but increases HP for some reason. Maybe there is a logic to work normally with special moves as "Sor4 recovery", but I think it is good to add specific handling for "Sor3 'OK' bar.
 
@Kratus, I think I have found a bug. If a player enables special moves as "Sor3 'OK' bar", then character R.Bear has auto-heal on run+attack move. So the move costs special power, but increases HP for some reason. Maybe there is a logic to work normally with special moves as "Sor4 recovery", but I think it is good to add specific handling for "Sor3 'OK' bar.
Thanks friend :) I fixed it right now. I forgot to remove a line that makes this move to trigger the special move scripts and affects health.
I already checked other characters but only Bear had this problem.
 
Thanks friend :) I fixed it right now. I forgot to remove a line that makes this move to trigger the special move scripts and affects health.
I already checked other characters but only Bear had this problem.
Nice, thanks!


I also have 2 suggestions to add:

1. Add a selectable option for "extra button" to perform the "run+attack" move. We can select "back attack" there, which can also be done by pressing "jump+attack.", so why not add another multihit combo shortcut?
2. Add 2 more "extra buttons", for example "extra button 2" and "extra button 3". So it will be possible to have a shortcut for multiple spamable combos.
 
suggestion:
add bounce effect for moves that send enemies flying to the ground like axel's jumpspecial or max's air throw (grab-jump-attack)
ik they do bounce now but without shockwave effect and they aren't bounce that high. feel kinda underwhelming
 
Nice, thanks!


I also have 2 suggestions to add:

1. Add a selectable option for "extra button" to perform the "run+attack" move. We can select "back attack" there, which can also be done by pressing "jump+attack.", so why not add another multihit combo shortcut?
2. Add 2 more "extra buttons", for example "extra button 2" and "extra button 3". So it will be possible to have a shortcut for multiple spamable combos.
@Kratus Could you please explain if it is possible to implement feature "run+attack" combo on 1 key with some custom script? I mean to write a C script and apply it to the game? I saw there is some OpenBOR script engine.
 
@Kratus Could you please explain if it is possible to implement feature "run+attack" combo on 1 key with some custom script? I mean to write a C script and apply it to the game? I saw there is some OpenBOR script engine.
@mrfreeman Yes friend, it's possible, but to be honest I haven't decided yet. I added back/charge attacks because the original SOR3 originally have dedicated buttons for these moves, but the running attacks does not make too much sense to trigger using a single button press.

I still need to make more tests but I can't guarantee that it will be added.
 
@mrfreeman Yes friend, it's possible, but to be honest I haven't decided yet. I added back/charge attacks because the original SOR3 originally have dedicated buttons for these moves, but the running attacks does not make too much sense to trigger using a single button press.

I still need to make more tests but I can't guarantee that it will be added.
Surely, no worries. I just wanted to ask if I can do it for my local copy of the game, without adding to the game release.
 
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