Thanks for the feedback, my friendHi guys, I have recently discovered this wonderful project and want to say a big kudos to you for developing it! It is incredible, I remembered my teenage time playing Sega games![]()

Glad you liked the game!
Indeed the SOR2X project started very unbalanced if compared with SORX today, but along the years I received many feedback from players and gradually was making adjustments.1. At first I have played SOR 2X, and now just tried SOR X. The First thing I wanted to notice, is that X is easier than 2X on "mania" difficulty, enemies 2X are more aggressive, X enemies kind of passive and give more time to thinkMaybe I haven't configured the settings properly, but I haven't found any "aggressive" settings.
However, same as @Blit-X- TV [LIVE] suggested, you can make some changes in the game settings. I can think of a few more unlockable options to allow turning the game even harder in future updates
In the SORX I made this level including the unused content from Sega, plus with a few new things, this is why it looks longer.2. Sor3 Stage6 elevator initially can't go upwards, there are 2 levels down to go, but the button for going up is still active, it was hard to understand, that there needed to go 2 levels down instead of 1 down and 1 up as original sor3 Sega game. Maybe it is possible to disable (make red) the up button if it is not being used if we are already at the top. Of course, if it is possible from the engine perspective.
About the elevator, I added some arrows like the original to show if there's more levels up/down.
Below you can see the full map.

Sorry friend, same as @DCurrent said, I'm avoiding any SORR content at all cost and there's no plans to change it. The only exception I opened so far is for the Super Shiva created by Adrimus, and only because the original author voluntarily sent the spritesheet and gave me full authorization.3. In SoR Remake V5.2 there is a new playable character Rudra, maybe it is possible to add it to SOR X. As I understand all the new characters have their zone/route to fight with, so it will be cool to see a new enemy too!
Yes, indeed it was intentional. In this case I followed a similar idea from Sega, where the first Shiva is a bit nerfed if compared with the "bad ending" boss battle.4. I have noticed, that sor3 stage1 Shiva in his first appearance doesn't use the rage combo in SOR X, but he had used it in SOR 2X, maybe it is the "aggressive" difference I haven't configured.