Miru said:
Finally cleared the game. It was a blast. But I still miss the ability to break away from grabs from behind without using the special. I think the front kick and neck snap could be added in to provide an alternate method to come loose from an enemy's clutches.
EDIT: Started playing the extra characters and...
* Electra's bunny hop should be usable in all directions, not just backward.
* It wouldn't hurt to make Zamza's spinning claw roll usable as an air attack. And his claw upper as well.
* Hakuyo could use his kick as part of his combo sequence between the punches and the palm. His jump kick could also function as a running attack.
* Hanzou's dodge animation could also serve as a block animation.
Wow, nice!! About escape from grabs, I will think about an alternative method that cost block bar, like aerial recovery
I like Electra´s suggestion, will be made. About the others I will make some tests before
And for the level sets from SOR1/SOR3, may I save it for an SORX version of both
May we can save some characters for a possible SOR3X...