I finally played the game. Here’s my review:
Visually is astonishing. The best Final Fight mod I’ve played so far. Excellent use of the assets to create new stages that fit perfectly and make it look as if was an official game.
With the exception of the red hollywoods, all characters are well animated being royal representation of their arcade counterparts.
Love Maki and prison Cody. Oh I noted prison Cody don’t attack with knives like normal Cody, but throw them just like the others.
The bad:
1. Timer. Some of the new stages have too little time. I’ve been dying because of time over, and sometimes it takes 5-8 seconds without being able to move waiting for the transition on the next stage. So it happened to me once, I was on the last life and killed the last enemy with 8 seconds left, it took all those seconds to go to the next stage so the timer reached zero just about to transition the stage, but the timer killed my character without letting me the chance to continue, taking me directly to the title screen. I had credits available.
2. Too many enemies on screen. At most the arcade throw 5 enemies at once, 6 being generous. But here I have to face 9 poisons+3 hollywoods? And it happens with many enemies during the playthrough.
This make the game looks messy, and -this is ofc a personal opinion- remove a lot of the fun for me only having to spam specials again and again then die, then specials again and again. This also make some boss fights meet frustration, where the difficulty is not the boss, but all the loads of goons being thrown into the mix.
Probably advanced players don’t suffer the same though, but I consider it as being extra difficult for the wrong reasons.
3. Grab attack. With some of the enemies like hollywood, I think bred too, or damn, when I do grab attacks they get free of the grab and counter attack immediately. That never happened to me in the arcade.
If this is by design, then it’s ok, but I thought it was worth mention. As I usually do two grab attacks+throw combo on beat ‘em ups, but I need to re-grab the enemy here, unlike the arcade/snes sequels.
Point 2 I see it on lot of mods, specially the boss+ton of goons part.
Thanks for the mod. Different branches would give it a lot of replay value.