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Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

No permission to download
The project is currently under development.
DCurrent, you don't need to apologize. I'm the one to blame for always forgetting my passwords, and due to internal changes in the forum, the system never sent me a password recovery email. I've been trying to get back to the forum since mid-2023! 😆 And yesterday, just out of nowhere, I remembered my password at night. I like it here... cool games, cool people, and programmers with a lot of talent for the art of creating games. Missed you all too!
 
This is probably my favorite Final Fight game. Love the extra transitional levels that seamlessly transition into the next level. Very clever and the background environments make sense. I was always a fan of the Sega CD-exclusive battle mode levels and they're put to great use here. This project comes off as some sort of Final Fight Directors Cut. If Capcom ever decides to do a faithful remake, this would be the project that they should look to for inspiration. Great job and I'll be looking forward to future updates.
 
27.Added Cody and Guy Super Moves [cost health]

Hi

The game is very nice thank you
How do I do the move you mentioned in number 27, the power bar below is full but I can't use it.
 
UPDATE! This update includes Guy's famous Bushin Gourai Kyaku super from SFA3, with machok's consent and permission it's now available for dowload. Now, it's not really some huge, spectacular update, therefore it is still named as 3.7ver.
There is 2 options to perform this move, you can do it from neutral/idle with up-down-forward-attack, or you can perform it in the midlle of Houzanto move (once Houzanto move starts quickly press attack button to cancel it into Bushin Gourai Kyaku). Once you start with the combo, you can either go with a classic one by pressing attack button 6X (6 times), or you can go with a shinpukyaku finisher by pressing attack button 4X and then up-attack. The move is quite smooth to pull of but the damage values are severely decreased, the idea for this move was obviously not to overshadow the rest of the moves as well as main combo move. With that being said it is best to combine it with other moves in order to achieve a bit bigger damage potential. I hope you all like it and enjoy the game. Cheers! 🙏💪☺️

 
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