Punisher : World Warzone (Discussion)

Pretty Boy is a Marvel character. He's going to be my Dhalsim of the game. Now about the grenade, thank you for voicing your opinion on it. It's supposed to be a move that you push your opponent into or trap them into. Punisher will have a lot more ranged specials & hypers than he has now, so that might help it not feel as useless later on. Plus this game is supposed to be played in 720P widescreen, which you can test on the next update. Grenade stays on the screen better when you have a wider view of the battleground. Grenade can also be hit by opponent and sent somewhere else randomly, even back at the Punisher.
 
Miru said:
So is the next update coming tomorrow?

LoL it is here. Pretty Boy is turning out to be tougher to make than I originally thought. Each single attack might have 8 different transformations animations. He's really slowing up the process, but i'm sure he'll be worth it in the end.

      ~Update Notes~

Pretty Boy:
Added Special - Jack Hammer.
Added Hyper - Cyber Slam.
Added standing medium punchs/knife slashs.
Added standing medium kicks.
Added Intro.
Fix walk at different transformations.
Attempted to add get hit tranformations, but so far it's a mess.

Cody:
Added weapon drop anim to taunt.
Fixed Knife color on palette

Punisher:
Added Special - Pistol
Added Hyper - Rifle Unload
Fixed FX with words reading backwards.
Head Pop finisher now has an alternate animation.
Pistol Finisher is set to random on whether or not it will play.
Changed Rifle to be slower on the draw, but increased the speed of the bullet.
Changed Rifle from punch to kick buttons.

Screenpack:
Fixed discolor on turns partner portrait for normal res version.
Started to convert finished stuff from normal res screenpack to 720P version.
The 720P version is avalible for download.
 
No playable update this week. I've mostly been doing sprite work for some new characters. Here is a rework of Colossus. His original sprites are to small for the game so this is what I've come up with.

 
About to jet out for the Fourth. Before I do I want to release an update. Haggar has joined the roster. Some of his melee attacks have placeholder animations till I can get around to spriteing some more attacks.

Haggar:
Added Haggar to roster.
Some moves have temp sprites. I'll update as I go along.

Cody:
Fixed Hyper attack to have the correct guard flag.
Changed when Cody is twirling around in his hyper attack from not being hit by anything to not hit by standing or crouching normal attacks and throws.
Hyper KO FX now plays if killed by Tornado during hyper.
Decreased the Tornado damage.
Changed Vs/Win Screen portrait.
Started to implement stage awarness for moves. So far only Cody and Haggar recognize the TMNT Pirate Ship stage. Cody Throws Waterballs instead of dirt, but missing some FX anims right now. Haggar does water splash FX for slams instead of dirt FX.

Interactive Stages:
Changed sound of health pickup.
 
Havok concept. I kept the colors light so I could see what i'm painting. He's a mix of Punisher and Nick Fury sprites.

 
Miru said:
So, is this game dead? Or will we be getting an update?

The game is still being worked on. I just had to take a break from Mugen to recharge by batteries. I'll be posting an update within the next month.

O Ilusionista said:
hum, I think Havoc is too bulk. Btw, nice work with Haggar.

Ok thanks i'll work on that.
 
This game is still in progress. The roster looks like this right now. I'll have another alpha update shortly into 2017. I'll be posting more info soon on what is in the next update.

 
I've got Blaze scaled slightly above her normal sprites, but not much. Here is is what I have her CNS file as. Same as KunoIchi.

[xscale = 1.5          ;Horizontal scaling factor.
yscale = 1.2          ;Vertical scaling factor./color]
 
So Kunoichi is a good pick to add to the game. I thought that early on into the project to add her, while observing some Mugen wish lists. Trouble is limited the limited moveset I can get from the sprites, so this will take some clever manipulation of the sprites to convey authentic new moves. What are the new moves, I don't know. So far all I have is a sword lung for a special move. So I need Ideas for her. If not i'll just copy some Ibuki Capcom moves and tailor them to Kunoichi, which isn't that bad of an idea. Your Thoughts?
 
ELECTRO said:
So Kunoichi is a good pick to add to the game. I thought that early on into the project to add her, while observing some Mugen wish lists. Trouble is limited the limited moveset I can get from the sprites, so this will take some clever manipulation of the sprites to convey authentic new moves. What are the new moves, I don't know. So far all I have is a sword lung for a special move. So I need Ideas for her. If not i'll just copy some Ibuki Capcom moves and tailor them to Kunoichi, which isn't that bad of an idea. Your Thoughts?

I guess TMNT TF has some good move ideas for her in their interpretations of the Turtles, like the power drill.

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Shadow Yamato's moves would also be neat. I guess one could also use R.A.X.'s mechanical limbs for new robotic attacks for her.
 
I would not recommand to use Yamamoto's poses as a reference. The sprites are OK, but the poses can look very rigid, hard to explain exactly. Until they are a little edited.

I'm glad to see Blaze in the roster.
What about her movelist? some of her mugen/openbor edits have very cool custom moves.
Would be nice to give her some more advanced grapple system ala SOR + some customs.

I like how the roster progresses.
good luck

BTW : IMO 16bits characters should not be scalled with mugen settings.
the free software rotsprite would make better results.
I recommand scalling all the sprites, then edit parts, frankensprite etc
 
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