Punisher : World Warzone (Discussion)

Sorry for the delay! The update will be out this Friday 6/30/2023. In this update I will be introducing hyper cancels for the first time in any of my characters. This feature has been suggested to me for years, but this is the first time I'm getting around to adding it. Right now only Bludge and Captain Commando will have this feature but I'll slowly be updating older characters to also have it. At the end of the Bludge spotlight video I demonstrate a couple of hyper cancels. Lastly I made two spotlight videos for Cap and Bludge demonstrating their full move set.

Captain Commando spotlight.
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Bludge spotlight.
[youtube]
 
I have an idea for a finisher for Captain Commando; if his Mech Mayhem's freeze and push attack finishes the opponent off, all that is left are bloody ice chunks and some organs, which Captain Commando sends a drone to sweep up.
 
Hey buddy, you should take a look at this SOR Adam spritesheet. He would be perfect on your game :)
 
Suggestions:

* Punisher’s light kick Rifle should use the old hip-fire animation from his removed super, to give players more variety on how to aim their weapons, similar to how his pistol has 2 angles.
* I think R. Bear getting ice-elemental attacks could be pretty fitting for him. I did suggest his hip drop as a D,U+kick move.
* What if Bludge could shoot quills out of his hairdo?
* Edi. E could have an aerial hyper where he slams the ground with his billy club, causing an electrical effect similar to the Captain Corridor.
* Does Pretty Boy have a different hyper sound than everyone else because he’s a cyborg? More lower body moves could be nice to give him less of a disadvantage when at low HP such as a crotch-mounted flamethrower.
* Haggar’s pipe hyper doesn’t like to come out, I keep misfiring it as his clothesline. It seems there might be an input priority error (the hyper should be a higher input priority than the clothesline)
* Kingpin could get a laser cane hyper that’s a big (but high enough to duck under) beam due to being one of the big bosses.
* The Mine stage could have a stage fatality where a large boulder falls on the loser, like in Eternal Champions. Barbon’s Alley could have the lighting strike finisher from Xavier’s stage.
 
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