ELECTRO said:
nedflandeurse said:
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)
Thanks for voicing your opinion on the roster & your right. The game should and will feature more than just the 1st role heroes, though some of that cannot be avoided. I'll try my best to sprinkle some unique characters into the list.
I tested your demo. It's pretty good!
There are few bugs, but for a wip, its a really good start.
Glad to see there will be some different type of characters.
Miru said:
If you wish to help, be my guest.
Nice start, if you haven't started actually editing the sprites I recommand a different scalling (not a blurry scalling)
Scaling value from SNES FF to Arcade FF is :
X : 145%
Y : 106%
These are my tested values with Cody and Haggar sprites. It should be OK for Maki too.
I recommand these steps :
-Scale to 106% using rotsprite or similar software
-Scale only X 136% using some regular graphic software (without blurry settings) - (So x will match 145%)
-Edit the sprites to correct scalling pixels errors
-You're done.
If you're motivated it could be very fast, Maki have something like 35/40 sprites (not that much)