Punisher : World Warzone (Discussion)

ELECTRO

Well-known member
This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 12 playable characters & 5 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.

Link : https://electroslair.blogspot.com/


 
I liked the game quite a bit.

Will Cody get any finishers?

It would be heartwarming (or heartwrenching) to give Cody a special win animation on the Belgier stage involving Jessica.

Since your next characters are ostensibly Haggar and Mustafa Cairo, can I have a few character suggestions? Are fantasy beat-em-up characters allowed? I am working on an arcade-sized sheet for Maki Genryusai.
 
That's a good idea for a win. Though I might reverse it and have Jessica as an optional win pose, except when your on Belger's Mansion since she's already in the background. As for Medieval/Fantasy characters, I don't think they would fit in the brutal urban environment i'm trying to create for the game. A character from Cadillac's and Dinosaurs is about as far as I'm willing to go. I'm definetly interested in an arcade size Maki. Are you re-sizing from the SNES Final Fight 2?
 
ELECTRO said:
That's a good idea for a win. Though I might reverse it and have Jessica as an optional win pose, except when your on Belger's Mansion since she's already in the background. As for Medieval/Fantasy characters, I don't think they would fit in the brutal urban environment I'm trying to create for the game. A character from Cadillac's and Dinosaurs is about as far as I'm willing to go. I'm definetly interested in an arcade size Maki. Are you re-sizing from the SNES Final Fight 2?

Yup, re-sizing from SNES FF2. I could also do the SOR chars if you want, or a fully playable Poison sheet. And for others:

* Iyo (Denjin Makai)
* Hong Hua (Night Slashers)
* Rosa (Undercover Cops)
 
I'm definitely interested in a Maki sheet. Not sure about any of the other chars at the moment.
 
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)

@Miru
You don't mind showing 1 sprite of your Maki progress?
How do you scaled them ?
I would like to see at least 1 sprite. It sounds promising.
If you have not started yet, beware, SNES to ARCADE is not an homothetic scalling value. (x and y)
 
nedflandeurse said:
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)

@Miru
You don't mind showing 1 sprite of your Maki progress?
How do you scaled them ?
I would like to see at least 1 sprite. It sounds promising.
If you have not started yet, beware, SNES to ARCADE is not an homothetic scalling value. (x and y)

Maki%20is%20coming_zps9psggy6v.png


If you wish to help, be my guest.
 
nedflandeurse said:
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)

Thanks for voicing your opinion on the roster & your right. The game should and will feature more than just the 1st role heroes, though some of that cannot be avoided. I'll try my best to sprinkle some unique characters into the list.
 
ELECTRO said:
nedflandeurse said:
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)

Thanks for voicing your opinion on the roster & your right. The game should and will feature more than just the 1st role heroes, though some of that cannot be avoided. I'll try my best to sprinkle some unique characters into the list.
I tested your demo. It's pretty good!
There are few bugs, but for a wip, its a really good start.
Glad to see there will be some different type of characters.

Miru said:
Maki%20is%20coming_zps9psggy6v.png


If you wish to help, be my guest.

Nice start, if you haven't started actually editing the sprites I recommand a different scalling (not a blurry scalling)
Scaling value from SNES FF to Arcade FF is :
X : 145%
Y : 106%
These are my tested values with Cody and Haggar sprites. It should be OK for Maki too.

I recommand these steps :
-Scale to 106% using rotsprite or similar software
-Scale only X 136% using some regular graphic software (without blurry settings) - (So x will match 145%)
-Edit the sprites to correct scalling pixels errors
-You're done.

If you're motivated it could be very fast, Maki have something like 35/40 sprites (not that much) ;)
 
nedflandeurse said:
ELECTRO said:
nedflandeurse said:
Interesting project.
Seeing more characters and a good interactive system would make this game great!
I just hope it will not be a compilation of all beat em up's 1st role hero (Cody, Axel,...)

Thanks for voicing your opinion on the roster & your right. The game should and will feature more than just the 1st role heroes, though some of that cannot be avoided. I'll try my best to sprinkle some unique characters into the list.
I tested your demo. It's pretty good!
There are few bugs, but for a wip, its a really good start.
Glad to see there will be some different type of characters.

Miru said:
Maki%20is%20coming_zps9psggy6v.png


If you wish to help, be my guest.

Nice start, if you haven't started actually editing the sprites I recommand a different scalling (not a blurry scalling)
Scaling value from SNES FF to Arcade FF is :
X : 145%
Y : 106%
These are my tested values with Cody and Haggar sprites. It should be OK for Maki too.

I recommand these steps :
-Scale to 106% using rotsprite or similar software
-Scale only X 136% using some regular graphic software (without blurry settings) - (So x will match 145%)
-Edit the sprites to correct scalling pixels errors
-You're done.

If you're motivated it could be very fast, Maki have something like 35/40 sprites (not that much) ;)

So, no interpolation should be used?
 
Miru said:
So, no interpolation should be used?

No interpolation, of course, unless you want blurry messed sprites.

BeasTie said:
have you tried using the original sprites and just scaling her in mugen ?

For ELECTRO's game, why not, but by experience, scalling in some value higher than 120% really gives ugly pixel errors.
(particularly on face details)

This is why I recommand the majo scale to be done in rotsprite or similar software then editing few errors manually.
I don't know any other way to scale up something, unless the sprite is completly redrawn over.
 
When I was brain storming alternate costumes to link pallette choice, I was re-sizing from FF2 & 3 compared to FF1 and found that the chars are basically the same size on height, but a lot skinner. So just resizing the width a little and then doctoring it at the end seems like an ok solution. It's not like the Beat'em up chars have a whole lot of sprites so this process shouldn't take to long. I probably spend more time trying to rework existing sprites into new moves more than this would take.



FF1, FF3, stretched and finally a little doctoring.
 
ELECTRO said:
When I was brain storming alternate costumes to link pallette choice, I was re-sizing from FF2 & 3 compared to FF1 and found that the chars are basically the same size on height, but a lot skinner. So just resizing the width a little and then doctoring it at the end seems like an ok solution. It's not like the Beat'em up chars have a whole lot of sprites so this process shouldn't take to long. I probably spend more time trying to rework existing sprites into new moves more than this would take.



FF1, FF3, stretched and finally a little doctoring.

By how much wider should they be? 106% like Nedflandeurse said?
 
Strange.
For me, scalling values are still :
X : 145%
Y : 106%

I tested with cody (since his sprite is tiny)
A0v8q3b.png


Perhaps scalling X to 130 would make it. I have not calculated it.
 
      ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!
 
ELECTRO said:
      ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!

Who is Pretty Boy?

And when will Cody get a finisher?

I also noticed one stage is from a fighting game. Does this mean we could have platformer-based stages? The other TMNT stage doesn't look quite gritty enough but that's okay.

BTW, where is Ultimate Blanka?
 
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