In Progress Power Rangers: it's morphing time!

The project is currently under development.
Scorpina video soon :)
X82SOLO.gif
 
Great! is there any hidden item to be found by destroying things at the back ? :D
I forgot if Death & Return of Superman has hidden items but 64th Street - A Detective Story does.
 
Great! is there any hidden item to be found by destroying things at the back ? :D
I forgot if Death & Return of Superman has hidden items but 64th Street - A Detective Story does.
The hidden items is a great idea, buddy!
I plan to make things destructible too, and in this game, I plan to let the rangers throw enemies towards the screen, like in TMNT games :)
 
WE WANNA HEAR YOU.

Poll time - We want to add a system that allows you to throw Putties at the screen, TMNT-style. What would be the best mechanic for this?
bor - 0001.png

Among the options, we can do the following - all of which would occur when the minion is low on health:

A - It would happen automatically when the player uses the backward throw (backward + attack while grabbing an enemy)
B - Use the new command, grabdown (down + attack while grabbing the enemy)

WHERE TO VOTE?
Twitter - Youtube - Poll from Pop Hero Games
 
Nope, I meant this one.


So, using DOWN + ATTACK to throw enemies against the player's screen would be more intuitive.

I agree - and it would also avoid interfering when the player wants to throw for crowd control. That said, I never liked the idea of a command specific "fatality". I would have a down and up throw that are always in place, and institute the fatal version when enemy HP is low enough or whatever other condition you specify applies.

DC
 
I would have a down and up throw that are always in place, and institute the fatal version when enemy HP is low enough or whatever other condition you specify applies.
That is exaclty how it would work if we use the grab down command :)

A bit more progress - the wall splat happens only against real and tall walls. It won't trigger on other places, like where the fence is small
ZWb9U32.gif
 
Back
Top Bottom