O Ilusionista
Captain 100K
Added the helmet falling from the Biker Putty and its a nice touch 

Added the helmet falling from the Biker Putty and its a nice touch
hahahah WHO IS THE MONSTER NOW?LOL, that putty was putting safety first. Jason didn't have to do it like that.
DC
Really thanks buddyLook at that tunnel there (at 1:03-1:06). It's very beautiful to look at.![]()
All of them blink in white and gets brigther for a short momemt like Green Ranger, but he has some exclusive stuff for himWill the other Power Rangers get the same or similar treatment for their transformations like the Green Ranger?
Where they become a brighter color as they transform, visor glare, and cool aura? Like these pictures?
I see.All of them blink in white and gets brigther for a short momemt like Green Ranger, but he has some exclusive stuff for him![]()
It's the power of protagonismIt would be cool if the other Rangers got a small aura as they transformed. They feel left outsince the Green Ranger the goat
for a lot of the fans.
I even think about creating different difficulty levels, but one criticism I have of many projects made in OpenBOR - and I say this with respect to the creators - is that people follow an equation "Higher difficulty? Just throw more enemies on the screen at the same time" and I completely disagree with that.Will there be a Musou mode difficulty with double Bosses? Or double boss option for story mode?
Not yet, sorryany demo to play?
This is an example of what I was talking about - Updating the "calling screen" with an exclusive anination for Jason on "Power Rangers It's Morphing Time!"- it's the power of the protagonismThey feel left out![]()
phenomenal!!This is an example of what I was talking about - Updating the "calling screen" with an exclusive anination for Jason on "Power Rangers It's Morphing Time!"- it's the power of the protagonism
This is hot fire - definitely include.Amazing Megazord Intro Squence done by our artist Ramzaneko. Should we add it to the game?
anim attack4 #throw player
@script
if(frame==1){
changelevelproperty("scrollspeed", 0);
}
if(frame==5){
changelevelproperty("scrollspeed", 0.3); # original stage scroll speed
}
@end_script
Ah thanks for the trickC:anim attack4 #throw player @script if(frame==1){ changelevelproperty("scrollspeed", 0); } if(frame==5){ changelevelproperty("scrollspeed", 0.3); # original stage scroll speed } @end_script
A trick I use with enemy throws when the stage cameratype = 1, I use it to prevent disorientation when the screen is full of players and enemies,