Great work really love them old kung fu movie sound effects give a real martial arts atmosphere to the game and you have quite a extensive moves set should make for some fun game play.
Mr.Q! said:#1 would be great since I don't want to make an entity specifically for that situation
void main()
{ // Limits y movement to certain y coords
void self = getlocalvar("self");
int y = getentityproperty(self,"y");
int Limit = getglobalvar("Atap");
if(Limit && y >= Limit){ // Reached y limit
changeentityproperty(self, "position", NULL(), NULL(), Limit);
changeentityproperty(self, "velocity", NULL(), NULL(), -0.1);
}
}
onmoveascript data/scripts/hithead.c
spawn empty
@script
void main()
{
setglobalvar("Atap", 60);
}
@end_script
coords 160 220
at 0
void main()
{
setglobalvar("zoomentity", NULL());
setglobalvar("Atap", NULL());
}
Mr.Q! said:I need to setup some nasty platforms and basemaps.
Lindros88 said:Mr.Q! said:I need to setup some nasty platforms and basemaps.
Does this mean there is going to be some tricky platforming segments like in DDII on NES? This game is looking better and better everyday. It's surreal to be able to grapple the sword guys after going my whole life not being able to. I really loved the level 2 boss fight in the new video. He looked like a pretty formidable opponent with a unique moveset. I can't wait to fight him. Great work.
Oh, lol. Thanks for clarifying that.magggas said:Lindros88 said:Mr.Q! said:I need to setup some nasty platforms and basemaps.
Does this mean there is going to be some tricky platforming segments like in DDII on NES? This game is looking better and better everyday. It's surreal to be able to grapple the sword guys after going my whole life not being able to. I really loved the level 2 boss fight in the new video. He looked like a pretty formidable opponent with a unique moveset. I can't wait to fight him. Great work.
I think he meant nasty platforms and basemaps to code and not from the gameplay prospective. Check out the stage that starts at 7:55
Mr.Q! I'm very happy to see this nice progress and see this project taking the form of a real game more and more! ;D
I also really like the job on the last boss on the video(Jeff)! This feels like a really cool boss fight! Very nice work man!
Bloodbane said:..
I don't think I've seen Billy Lee or enemies walking on stairs there, did you use basemap or cascading walls to construct the stairs?
magggas said:They can walk on the stairs actually and the stairs are made with basemap. I tried for the first time basemap and it works very well
Mr.Q! said:at the beginning of the video you can see that antiwall is not being recognized at that specific point of the stage
Mr.Q! said:, if I give the boss Steve the "boss 1"line, the enemies won't die if I kill him 1st,
Mr.Q! said:Last bug is just a spawning coord error I gues