Good work with coop moves
Ah, I was about to suggest airgrab to grab launched enemies
does "direction up" works in any stage. Txt?
Never tried using that on non elevator stage
Vbgspeed does the job but the scroll won't stop at "Wait At" enemy groups
Oh for that one you need to use this simple script:
Code:
group 1 1
at 0
spawn delay
@script
void main()
{
changelevelproperty("vbgspeed", 1);
}
@end_script
health 100
coords 160 190
at 0
spawn delay
@script
void main()
{
changelevelproperty("vbgspeed", 0);
}
@end_script
health 100
coords 160 190
at 0
This script controls vbgspeed. When first delay is spawned vbgspeed is set to 1 and background autoscroll for 10 seconds before stopped by script in second delay
With this script, you can control when elevator is moving and when elevator stops and even where it is moving
Any way to make a ceeling without making an entity, like just setting up a Wall inside the stage.txt?
There are two ways to make ceiling effect, both uses onmoveascript to limit player's jumping or vertical movement. The script is different depending on the ways
1. Generic ceiling. The ceiling is set in level text
2. Platform ceiling. The ceiling is defined from platform entities position
#1 is great for setting maximum flight such as in shmup or flight mode for 2D mods (works for regular mods too actually)
#2 is great for setting room with variable ceiling
Which ceiling system you want to make? #1 or #2?