Canceled Let's do a He-Man/She-Ra collaboration!

Project is halted prior to completion and will not receive further updates.
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it is possible to have different alternatepals like for example, one for changing only the boots colour, one for changing boots/chest cross??
It requires what we call Smart Palette. Its nor hard to do, on He-man at least.
 
Its too late for this, it requires to create character with wrong colours from the beginning, then you change them into the right ones, anyway i replaced gameplay video link with new one, i learned how to do hit sparks and i think game looks better now, i also have to change that shoryuken later a bit...
Sounds from that platformer he-man game are not from the show so theyre useless for me.
Also video is better quality now.
 
I changed uppercut into this one
upercc_by_bwwd-d6u2gqq.gif

Id like to make him to lift rocks and enemies using grabwalk but its kinda buggy now with enemy placement, also im not sure if i would want teela to lift big rocks, only enemies, maybe grabforce would be useful to prevent this...
 
also im not sure if i would want teela to lift big rocks, only enemies, maybe grabforce would be useful to prevent this...

AFAIK if you don't have weapon model set for certain weapon, that character or enemy won't pick that weapon. So for Teela and others non-rock-lifting character, just set none in weapons setting for rock weapon.

Watching video now! :)

[after watching video]

Looks great! except for his runattack. It looks more like should charge than sword charge IMO. Why don't you just edit this so He-Man thrusts his sword forward instead?
 
i changed some stuff a bit but not running attack ;D
Today my laptop died, i had all openbor files synced with dropbox tho so im ok and also have my old disk in new computer but something bad happened yesterday with dropbox, when syncing it was replacing the files on my HDD with the ones he had online and online were the old ones, thats seriously very bad dropbox bug and i hope it didnt happen for someone with some really serious work cause its disastrous if software that should keep you secured is now scary to use, cause now im scared to back it up again cause it might change my new files into old ones and all the work will disappear.
 
Do you guys have sodme good frames for that charge /run attack? I mean something like this so i could use it foir he-man and animate it , im not sure which one fits him
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Cool idea,A very colorful and expansive universe of MOTU.In my country the name of Orko was change to GORPO,cause Orko sounds like "pig" in portuguese I think.Just telling this one.
 
Do you guys have sodme good frames for that charge /run attack? I mean something like this so i could use it foir he-man and animate it , im not sure which one fits him

Hmmm.... why don't we make a poll, how should He-Man performs his run attack?

a. Sword thrust
b. Sword slash
c. running kick
d. shoulder charge

Once we decide which one, we could find base for that.
As for me I vote for a.
 
I dont want him to be another sword slasher and i tested how it looks like with sword pointed forward, i dont like it at all makes him look like sme killer.I made it so he keeps sword on knees height and hit the legs when charging, originally i thought about that sword on/off but i dont think its worth it, he has sword in hand but doesnt have to use it, still i didnt gave him any kicks, just when jumping.
I have throwable rocks and thinking what else could be thrown, all enemies can be grabbed and you can walk with them, that created a bit of problem with rock that is simply enemy with nomove, i didnt want he-man to perform grabattack and grabattack2 on it, just throw it right away when you press button.
i have burn,shock and tired/dizzy animation, not sure if i would need more, depends what attacks enemies would have, just special attack is left and maybe blocking.
 
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