Wow. Rugal in this pose reminds me Dracula classic pose in CastlevaniaView attachment 3735
There was no proper sprite for Rugal wearing a tuxedo sitting on a chair, so I made a new one by referring to 94.
I also remembered that, so the last stage is going to give off a Castlevania atmosphere.Wow. Rugal in this pose reminds me Dracula classic pose in Castlevania
Poop items are scoring items. I put it in for fun, but the motif was taken from Metal Slug hahaJust watched the vid above. Scorpion being incorporated into King of Rage is truly a sight to behold.
The new character fits seamlessly into the King of Fighters/Matrimelee visual style. Whoever worked on the model deserves an award, no joke.
Also the way he charges his desperation bar at "1:19" is beyond beautiful. This is the kind of move I could trigger just for the fun of it.
Now I apologize in advance but I must ask: what's the deal with the item pickup which looks like a "turd" showing up at "0:35"?
Would it be possible to replace it with a sprite that is more...appealing?I hope this remark doesn't sound too harsh, hey. I genuinely love this module.
Glad you managed to update Scorpion even if the coding structure was different.
Today's task created the Scorpion's technique for shouting Get Over Here. It was a character that had been put on hold for a long time, so it took time because the structure was quite different from the existing one.
thank you Since the structure is coded the same every time it is updated, it is not complete even if it is finished.Glad you managed to update Scorpion even if the coding structure was different.
Good luck with the upcoming updates and characters !
thank you It seems that Scorpion's skills are different compared to other fighting games, so it was able to be implemented brilliantly.Scorpion is so awesome and appealing in the gameplay! Why does he have to just uppercut after throwing a spear to his enemies and pull them over? Maybe the enemies can perform a stun or dizzy like pose in a couple of seconds before going back to attack you. Otherwise, it's a great job you did there.
It's not a fatality expression, but the King of Fighters early series was heavy on hitting expressions. It also spurted blood.I don't think Fatality with gore is necessary, but having a very light version of it is gonna be nice to see. No gore version since it is KOF-themed!!!
Looks good.
The foreign or funny expressions in this game are my personal concepts, so some people laugh or react unexpectedly to those who see them.I like the Chun-Li Boss fight. It's very captivating to see it. I noticed that the bosses' faces/eyes in their death icon look cartoony (and Meme-y).Aside of that, it's great work.
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I think it's kind of reference to Kunio games with exagerated faces on get hit / killed sprites.I like the Chun-Li Boss fight. It's very captivating to see it. I noticed that the bosses' faces/eyes in their death icon look cartoony (and Meme-y).Aside of that, it's great work.
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It's not a fatality expression, but the King of Fighters early series was heavy on hitting expressions. It also spurted blood.