thank you. I received a lot of help from you for the transformation function of this character.@DD Tokki: Absolutely nuts! The moves, the gameplay and the hitboxes seem on point. I can't wait to play this module.
I used to play power instinct in the Arcades, so I immediately recognized the wicked Grandma. ^^
I really geeked when I saw her transform into her younger self at "47 sec". I didn't expect this feature to be implemented. Sweet.
Err! I actually have zero modding skills. ; ) So you're probably thinking about someone more talented than me. ^^thank you. I received a lot of help from you for the transformation function of this character.
thank you A rejuvenated Oume is not the concept that her transformation is a special awakening only for her as part of her abilities. To the extent possible, I plan to balance the characters that appear as playables.I like how powerful that young Oume is. She's not very OP at all. The damage point is very balanced and I'm quite amazed. Amazing work right there on Oume!
View attachment 3875
I started working on Kisara Westfield, which I had been putting off.
She's getting late correcting her sprites to her KOF style, which later got her shoulder width corrected as well. There are a lot of places to modify, such as her hair color and body proportions, and she is busy working on other characters at the same time.
Since kisarah is based on AODK, there is not much influence from kisarah of Neo Geo Battle Colosseum, and it is produced at the level of changing the original motion. I'm using almost the same frame except for the one I made because I didn't have enough running frames before, but it may change again later. Completion is about 80%.My favourite project...
I had her as a planned character in my project as well...
I was willing to give her a less kiddish appearance. And I like how you did it.
(As I said before NGBC was a nice try, but I don't like the way she moves in NGBC, neither the bact she replaced her grappling skills with bag attack)
@DD Tokki
By any chance, can you show any of the edits you did for her ?
Some normal kick perhaps or anything else...
Also I really hope you use well the possible sprites from the source game AODK, a lot of animations for diversity of moves... ^^
The motion of using a weapon like Kula will be applied to all characters in the same way.Job well done on the weapon system for Kula.
If you check Magggas's World Heroes Supreme Justice, I worked on Kisarah for this project. and gave more running frames to her. (because her AODK run was limited)Since kisarah is based on AODK, there is not much influence from kisarah of Neo Geo Battle Colosseum, and it is produced at the level of changing the original motion. I'm using almost the same frame except for the one I made because I didn't have enough running frames before, but it may change again later. Completion is about 80%.
If you check Magggas's World Heroes Supreme Justice, I worked on Kisarah for this project. and gave more running frames to her. (because her AODK run was limited)
If you need them as a base for your edits, don't hesitate. I have no problem if you want to use my runing frames of animation.
(Even if I think you already did them yourself too.^^)
I'm still very curious to see just one frame of normal attack you edited for Kisarah. (I mean with body edit and color change etc)
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Even now, the proportions are still being corrected, and I am paying special attention to the beautiful legs. The King of Carrick is so long that I'm trying to find a compromise between the original and the King of Fighters. The upper body is shortened and the lower body is modified to feel longer. There is no difference in height from the original than I thought. ^^