King of Rage

In Progress King of Rage v 0.1

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The project is currently under development.
Just watched the vid above. Scorpion being incorporated into King of Rage is truly a sight to behold.
The new character fits seamlessly into the King of Fighters/Matrimelee visual style. Whoever worked on the model deserves an award, no joke.

Also the way he charges his desperation bar at "1:19" is beyond beautiful. This is the kind of move I could trigger just for the fun of it.

Now I apologize in advance but I must ask: what's the deal with the item pickup which looks like a "turd" showing up at "0:35"?
Would it be possible to replace it with a sprite that is more...appealing? 😅 I hope this remark doesn't sound too harsh, hey. I genuinely love this module.
 
Just watched the vid above. Scorpion being incorporated into King of Rage is truly a sight to behold.
The new character fits seamlessly into the King of Fighters/Matrimelee visual style. Whoever worked on the model deserves an award, no joke.

Also the way he charges his desperation bar at "1:19" is beyond beautiful. This is the kind of move I could trigger just for the fun of it.

Now I apologize in advance but I must ask: what's the deal with the item pickup which looks like a "turd" showing up at "0:35"?
Would it be possible to replace it with a sprite that is more...appealing? 😅 I hope this remark doesn't sound too harsh, hey. I genuinely love this module.
Poop items are scoring items. I put it in for fun, but the motif was taken from Metal Slug haha
Item types are not yet diverse. will gradually increase.
 

Today's task created the Scorpion's technique for shouting Get Over Here. It was a character that had been put on hold for a long time, so it took time because the structure was quite different from the existing one.
Glad you managed to update Scorpion even if the coding structure was different.
Good luck with the upcoming updates and characters !
 
Scorpion is so awesome and appealing in the gameplay! Why does he have to just uppercut after throwing a spear to his enemies and pull them over? Maybe the enemies can perform a stun or dizzy like pose in a couple of seconds before going back to attack you. Otherwise, it's a great job you did there.
 
Glad you managed to update Scorpion even if the coding structure was different.
Good luck with the upcoming updates and characters !
thank you Since the structure is coded the same every time it is updated, it is not complete even if it is finished.
 
Scorpion is so awesome and appealing in the gameplay! Why does he have to just uppercut after throwing a spear to his enemies and pull them over? Maybe the enemies can perform a stun or dizzy like pose in a couple of seconds before going back to attack you. Otherwise, it's a great job you did there.
thank you It seems that Scorpion's skills are different compared to other fighting games, so it was able to be implemented brilliantly.
 
I don't think Fatality with gore is necessary, but having a very light version of it is gonna be nice to see. No gore version since it is KOF-themed!!!

Looks good.
 
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I don't think Fatality with gore is necessary, but having a very light version of it is gonna be nice to see. No gore version since it is KOF-themed!!!

Looks good.
It's not a fatality expression, but the King of Fighters early series was heavy on hitting expressions. It also spurted blood.
 
I like the Chun-Li Boss fight. It's very captivating to see it. I noticed that the bosses' faces/eyes in their death icon look cartoony (and Meme-y). 😆 Aside of that, it's great work. 👏
 
I like the Chun-Li Boss fight. It's very captivating to see it. I noticed that the bosses' faces/eyes in their death icon look cartoony (and Meme-y). 😆 Aside of that, it's great work. 👏
The foreign or funny expressions in this game are my personal concepts, so some people laugh or react unexpectedly to those who see them.:D
 
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This is stage 2 work.
The existing lighting was too unnatural, so I created a new effect.
The enemies that will appear in Stage 2 are still unfinished, so we are testing by introducing them as existing enemies.
 
I like the Chun-Li Boss fight. It's very captivating to see it. I noticed that the bosses' faces/eyes in their death icon look cartoony (and Meme-y). 😆 Aside of that, it's great work. 👏
I think it's kind of reference to Kunio games with exagerated faces on get hit / killed sprites.
It gives interesting results ^^
 
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