DD Tokki
Well-known member
Looking good. But I suggestion I want to make it to either randomized the hurt sound on Shermie (with an empty sound file, so the grunt will happen sometimes, sometimes not) or just remove it. It grows repetitive pretty fast and starts to get annoying.
C:
anim pain
loop 0
delay 4
offset 30 107
@cmd randSound "chars/e00sm/vc-pain.wav" "null.wav"
@cmd degravity -0.5
@cmd nograb 0
@cmd depost 0
@cmd finishP 0 1 2 2 0 1
@cmd clearL
frame data/sprites/chars/e00sm/pain-a01.gif
delay 20
offset 41 100
bbox 19 -9 45 105
frame data/sprites/chars/e00sm/pain-a02.gif
delay 10
offset 30 107
bbox 8 -2 45 105
frame data/sprites/chars/e00sm/pain-a01.gif
offset 20 96
bbox -2 -13 45 105
frame data/sprites/chars/e00sm/pain-b02.gif
delay 20
offset 19 109
bbox -3 0 45 105
frame data/sprites/chars/e00sm/idle-01.gif
Since you suggested random sounds before, the pain sounds are now played randomly. Since then, we are applying them to attacks as well so that they are played randomly.