Head Hunters

Complete Head Hunters by Daniel99j 1.94

No permission to download
Project is completed.
I really like this demo. It feels like it's the 80's! 8) Walking slow pace with the music... so good. 8) It's a nice combination of Streets of Rage meeting with Double Dragon and Final Fight. I like the original artwork as well.
 
Aaaaaaaaaaandy finaly! RELEASE DATE! :)

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I'm eager to play this videogame. I had the opportunity to try the demo, and it was a mixture between eighties beat em ups and and nineties beat em ups. Thanks for sharing.
 
I like the old school spirit of the game. I recognize from the boss a villain's blaxploitation film I don't remember the title. ^^
 
16-bit Fighter said:
I like the old school spirit of the game. I recognize from the boss a villain's blaxploitation film I don't remember the title. ^^
The last dragon, villain's name is Sho'nuff, great film especially the soundtrack
 
Anothere good news is here! One of my friends RayN agreed to help me with original soundtrack for the game... so there is snippet :)

https://www.youtube.com/embed/oMCQ-z-L02w
 
Hi Daniel, is there any news in referente to this game?

I'm looking forward to playing it when it is ready. Thanks in advance.
 
Hi Daniel99j, congratulations for finishing this game. I like the sounds you use (don't forget to add one for falling animation).
Here are some suggestions:
- Make a skippable intro by pressing a button. The first time we see it it's ok but not everytime we relaunch the game.
- Add the ability to run for the players at least for more fast paced action
- In 1 player mod, Hawk can follow Brad as npc and fight with you and the same for the second playable character.

You've got a nice custom game here, that's great ;).
 
Congratulations on the release of your original game!! ;D
I first found out about it while looking up information on "TMNT - Lost in Space", which led me to your facebook page, the development screenshots looked interesting, i like the urban settings, it is cool to read you mention Mighty Final Fight because that's also one of my favorite beat 'em ups on the NES, (sadly it doesn't get much love as Double Dragon or the main Final Fight series, it seems, i've heard of only 2 mods, and one is still not yet released)
I look forward to playing your game, thank you!
Ok, i've been playing through the first stage, and it's nice so far!There's that affectionate nod to "Streets Of Rage 1" in the gameplay, at first i also was not able to get used to not having a run feature, but the more i played, the more i realized a run feature would not benefit the SOR1 retro feel i am feeling. having said that, maybe make the character walk faster, just a little bit, so that you can move around the area faster, or something, i am not sure what exactly could be done, to keep an SOR1 feeling, you have that game style down to an art, and it is nice to see a game in 2020 with original intelectual property content, that manages to catch that essence of the retro beat em up so nicely, while having enough personality to make it stand out from the other OpenBOR mods that are not fangames based on known / licensed games.
For example "Balacera Brothers", it is a prime example to the konami run 'n gun era feeling, gameplay and aesthetics...so something with original characters / stages/ story, like that, i sometimes like to see aswell :)
Right from the start, the capcom style loading screen and intro reminiscent of SOR / Vendetta  took me back to nostalgic times!I agree that a skip button would help, after you've seen it the first time, you will want to get right into the game next time you play.
Nice movesets, there is somewhat of a double dragon feel there as well :)
I would like to see more games implementing the NPC computer controlled 2nd player co-op feature in more games, i only know of the avengers/marvel one, and simpsons treehouse of horrors (although briefly)
It was one of the most enjoyable novelties of Final Fight 3 for me...although, i can understand, if it would be hard to code tho ^^'
Great job, i commend you for your game and its' release!
 
Nickokapo: It's not that hard to spawn a npc, a little harder to have a good npc AI.
This is 2 features that people like the most (the second is the possibility to play with anyone in the game that worths it [enemies, npc...]).
 
kimono said:
Nickokapo: It's not that hard to spawn a npc, a little harder to have a good npc AI.
This is 2 features that people like the most (the second is the possibility to play with anyone in the game that worths it [enemies, npc...]).
Oh, that's true...enemies are also NPC, now that i think about it, but it must be difficult to code good AI, wouldn't it? n.n'
I see, it is my most requested feature for sure. The other is also a very appealing factor of OpenBOR, to play as enemies and various other characters, and fortunately, easier to do, it seems. I see character mods for existing games thrive a lot in youtube. Streets Of Rage 2 specially.
 
Hey guys!

Thank you so much for the support! I'm really glad because you like the game.

Of course I working on the new version and new projects.

On the new version of Head Hunters I try to look at and fix all your knowledge - the problem is, I don't be a programmer, so i don't know how to use scripts :(

..so if is there someone who want's to help me with coding Head Hunters 2.0, let me know! :)

More info about upcoming things are here on YouTube: https://www.youtube.com/channel/UCVcwDxfUV8wUcnC0L0PZw3g?view_as=subscriber
 
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