kimono
Well-known member
Daniel99j: You don't need for most of the modifications to use scripts; reading the openbor manual is enough:
I can help you to integer simply an npc ally too.
Edit: I've made some tests and set player 2 as npc ally, speed up from 6 to 9 in order to have a less sluggish feeling like SOR4 (just a joke
):
It's a real pleasure to play with an npc, maybye I need to prevent him to kill enemies offscreen, what do you think?
All cutscenes are skippable now and I speed up slightly the enemies too.
To summon a npc, I add the following command in player 1 spawn anim:
Maybye I can add a command that kills P2npc when player 2 joins the game.
Here's the demo for those who want to test:
https://drive.google.com/file/d/18Yc5nulJspOse-12F_jTFKlLvn39kFZL/view?usp=sharing
Suggestions:
- You've got a palette issue when you make a low kick, rush... with the bat. I think you need to make a new default palette that integer all weapons colours.
- You should add your back attack, uppercut and low kick in your basic combo pressing up or down with cancel commands, should'nt you?
And if you use a more recent Openbor version, you can prevent hitting allies (rumble disabled and setting candamage).
animation {path} {x} {y} {skip} {noskip}
~{path} points to an animated .gif file which will be played.
~{x} and {y} are the x and y positions of the top left corner of the .gif.
~{skip} is a flag that allows players to skip current animation. Set to 1 to enable it.
~{noskip} is a flag that prohibit skipping. Set to 1 prevent skipping.
~The size of animated gif should be same as mod's resolution (see video.txt above)
~It is possible to use smaller gif but there will be black box in unused space when scene is played
I can help you to integer simply an npc ally too.
Edit: I've made some tests and set player 2 as npc ally, speed up from 6 to 9 in order to have a less sluggish feeling like SOR4 (just a joke
It's a real pleasure to play with an npc, maybye I need to prevent him to kill enemies offscreen, what do you think?
All cutscenes are skippable now and I speed up slightly the enemies too.
To summon a npc, I add the following command in player 1 spawn anim:
Easy like that, no need to script; that means each time player 1 spawns on screen, npc ally player 2 is summoned.spawnframe 1 0 0 0 0
custentity P2npc
Maybye I can add a command that kills P2npc when player 2 joins the game.
Here's the demo for those who want to test:
https://drive.google.com/file/d/18Yc5nulJspOse-12F_jTFKlLvn39kFZL/view?usp=sharing
Suggestions:
- You've got a palette issue when you make a low kick, rush... with the bat. I think you need to make a new default palette that integer all weapons colours.
- You should add your back attack, uppercut and low kick in your basic combo pressing up or down with cancel commands, should'nt you?
And if you use a more recent Openbor version, you can prevent hitting allies (rumble disabled and setting candamage).