I'm with the others about Glimmer and Frosta. I said in a previous post the ancillary characters were always more interesting to me than He-Man or She-Ra. More to the point, they had to be given the idiot ball in every episode to keep from solving the plot with their powers in 10 seconds. There is so much you could do with them in game.
Beyond that, the main problem I see so far is that effectively the different characters are all just re-skins. They all play exactly the same; that "hit hit hit, juggle launcher then dive attack" bit gets real old real fast. The fighting doesn't really feel solid either. Animations don't look like anyone is committing to an attack and none of the unique character aspects are coming into play.
Take She-Ra for instance. In the cartoon, her trademark strike was a wicked spinning back kick. Here she just kind of sticks her leg out. She could change her sword to nearly anything at will, had some healing powers and telepathy with animals. We don't see any of that here. Instead she shoots beams from her sword; something she could never actually do. It's as if you didn't feel like working up her real abilities so you gave her a generic projectile and called it a day. How hard would it be to do some of the following:
Same goes with He-Man. The most powerful man in the universe? Apparently, because he just sort of waves his arms and sword around and it somehow hurts people. Where is his massive "power punch" or the whirlwind and earthquakes he was fond of making? Where's the cool take down throw he used every other episode? Why can't he parry attacks and reflect beams?
Ultimately it just plays and feels too much like a platformer with an extra plane of movement. Sorry if I sound like a wet blanket, but fantastic as this module looks, the game play it deserves just isn't there. You are one of the best authors around - you can do so much more than we've seen with this.
DC
Beyond that, the main problem I see so far is that effectively the different characters are all just re-skins. They all play exactly the same; that "hit hit hit, juggle launcher then dive attack" bit gets real old real fast. The fighting doesn't really feel solid either. Animations don't look like anyone is committing to an attack and none of the unique character aspects are coming into play.
Take She-Ra for instance. In the cartoon, her trademark strike was a wicked spinning back kick. Here she just kind of sticks her leg out. She could change her sword to nearly anything at will, had some healing powers and telepathy with animals. We don't see any of that here. Instead she shoots beams from her sword; something she could never actually do. It's as if you didn't feel like working up her real abilities so you gave her a generic projectile and called it a day. How hard would it be to do some of the following:
- "Sword to lasso!": Lasso an enemy and pull them in or out of the air. She did this several times in the series.
- Summon: Use her animal telepathy to summon some weak but distracting NPC creatures to help.
- "Sword to Shield!": Give her a block, and just make the animation her morphing the sword to a shield. This was her most oft used sword transformation.
- Heal: She was never shown healing anything but animals, but no one would care if you fudged it a bit and let her heal other players (not herself).
Same goes with He-Man. The most powerful man in the universe? Apparently, because he just sort of waves his arms and sword around and it somehow hurts people. Where is his massive "power punch" or the whirlwind and earthquakes he was fond of making? Where's the cool take down throw he used every other episode? Why can't he parry attacks and reflect beams?
Ultimately it just plays and feels too much like a platformer with an extra plane of movement. Sorry if I sound like a wet blanket, but fantastic as this module looks, the game play it deserves just isn't there. You are one of the best authors around - you can do so much more than we've seen with this.
DC