He-Man

Complete HE-MAN 2019

No permission to download
Project is completed.
O Ilusionista said:
Wombat2112 yeah some games won't work well on Raspberry pi build, since it uses non official codes and some stuff isn't finished yet. In some cases, you have to use a specific version for that build - this is wants happens with my Avengers game (you have to use a custom version - called mini classic demo - to be able to play it on those mini/classic consoles.)


Wow you have an avengers game? Cool!
 
Did anyone tried to animate fglayers ? i mean swap the graphics by script so its like animated ?
Or its not worth it ? I think if it takes less cpu cycles than animated entities, it would be nice to have animated fglayers, maybe as frames or maybe as spritesheet, so we could provide how many frames are in the sheet and engine would spluit the image into  3  frames if thats the provided number.
 
Right now it would be a massive undertaking to add native animation to layers. I've never bother trying to animate them with script but it shouldn't be too hard. The properties are available.

DC
 
bWWd said:
Did anyone tried to animate fglayers ? i mean swap the graphics by script so its like animated ?
Or its not worth it ? I think if it takes less cpu cycles than animated entities, it would be nice to have animated fglayers, maybe as frames or maybe as spritesheet, so we could provide how many frames are in the sheet and engine would spluit the image into  3  frames if thats the provided number.

Damon Caskey said:
Right now it would be a massive undertaking to add native animation to layers. I've never bother trying to animate them with script but it shouldn't be too hard. The properties are available.

DC
bWWd
The advantage of the entity method is that its faster to implement for newcomers, allows for some precision & more familiar.

the advantages of the script method are way more... you can have script that reacts to players, names ,  time, randomizes, accelerates, stop , revert, turn from wavy to normal... etc...

If an script version is developed, i think the information for a basic animated layer system should be added to the manual, in a way that most can just copy & paste the script & just modify a few parts to make the basic animated bg/panel/fg layers work in their mods
 
The game is awesome, thank you very much for such a gem!
My only "complaint" is that grab works after a hit, not a contact. The combat is fast paced here, so contact grab could be better imho.
 
I saw on Youtube that someone got He-Man working on the Wii but it keeps crashing on me after the "for updates visit..." screen. Has anyone else had any success, yet?
 
it needs most recent openbor build to work thats probably why its crashing, or hardware limitation of wii like ram.
game has final boss so id call it complete, but i do have a version with spikor boss thats not on gamejolt.
 
bWWd said:
it needs most recent openbor build to work thats probably why its crashing, or hardware limitation of wii like ram.
game has final boss so id call it complete, but i do have a version with spikor boss thats not on gamejolt.

So, this game has been completed?
and it also have a ending?
 
IF You call bossfight with hordak a complete game requiorement and then 1 image for ending cutscene then yes
 
The updated pak of this game runs flawless on the Genesis Mini but cant get past the first loading screen on the PS & SNES Classic?  Very interesting...
 
I have downloaded the latest version 2.1.0
I am unable to fight hordak. I completed all the levels and the game ended and says till the next adventure
dunno whats up with it

Also will a newer version be launched or will this be the last?
 
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