Fight Forever

In Progress Fight Forever 2025-07-07

No permission to download
The project is currently under development.
I understand people's complaints and know the game was built around the developer's vision for combos (and that we still have the original to play), but that might not sit well with every player.
Long combos are always a double-edged sword.
I see you're point. However they posted in his thread, so I want to help them play this game at a higher level.

They still can play this game with the basic combos. Though there are other projects out there that are better suited for that.
 
I see you're point. However they posted in his thread, so I want to help them play this game at a higher level.
Yes, I get it; I’m not saying you’re wrong—far from it. I’m just explaining that I understand the perspective of those who feel the enemies have too much health.
And yes, I also think this might not be the best game for someone who dislikes having to pull off long combos—and I’m not making any value judgment about the game itself here.
It’s just that while it clicks with some people, it might not with others. And that’s perfectly fine.
 
I feel like in Fight forever the hp of enemies is in the golden spot. They are not too weak, so you can actually try to do cool combo stuff without them dying before your combo is finished, yet not so beefy, and you can actually just play with basic stuff and no juggles and it will still be fine.
It feels way better than in Ultimate DD or Legend of DD, where some enemies had too much hp and didn't die after you throw multiple killer instinct ultimate combos their way %)
 
I'm curious to see if characters from the game "Legionnaire" will appear in your game?
Arcade - Legionnaire - Chris.png
Arcade - Legionnaire - Playable Characters - Alfred.pngArcade - Legionnaire - Frank.png

Visually, their proportions should match those of "Final Fight".
 
Back
Top Bottom