Dude please, read what I wrote one more time.
I mean stage 1-2, boss theme.It's from FF Double Impact:
Oh, that's really awesome. Keep good work!!!Oh that theme!
That was done by my brother, he mixed Damnd's Mighty Final Fight theme and the Cad & Dino boss theme, with arcade soundfonts/instruments.
You are playing an older demo!ok iv beaten this game 4 times and only unlocked sonic blast man. no tmnt. im getting a little pissed!
You are using another .exe file instead of the one provided with the demo. You should just uncompress and run the .exe that comes within the file and not moving anything from folders.Android user again. I just checked the previous posts, and yes I actually have an android openbor 3.0 installed and pc openbor on winlator, 3.0, 4.0 and Final Fight LNS 4 running perfectly. But fight forever just shows the dragon page then closed. The log says something like level list loading problem....... any help? I tried demo 4.5 and 4.6, both the same.
ah......no, I just uncompressed and run the exe file called FFPdemo_4.6.exeYou are playing an older demo!
You are using another .exe file instead of the one provided with the demo. You should just uncompress and run the .exe that comes within the file and not moving anything from folders.
While blood effects upon being stabbed were common in games with high age ratings or older titles, the current trend leans toward games that omit such effects.Sorry, I don't get it. What TMNT characters have to do with all of this? I was asking because in the previous version some attacks caused blood splats and now they don't.
Well, now Carlos is not available from the beginning so I can't check if his blade still causes bleeding or not, but I remember that Guy's kunais did and now they don't. It looks a bit weird. Maybe the huge splat was a bit too much but even in the original Final Fight swords and knives attacks make some blood effects...
All characters from the start, VERY robust demo overall despite some flaws.
Up to Round 4 Rolento fight.
Fixes for combos, enemies inside walls, balance.
Not many extra lives, trying to keep players honest.
Updated movelists and some sfx's/vfx's changes.