Piccolo
Well-known member
Piccolo updated Chronocrash Modders Tools with a new update entry:
Changelog 0.6.20
Read the rest of this update entry...
Changelog 0.6.20
Read the rest of this update entry...
dropv {height} {speedx} {speedz}
This command controls opponent's flight path during his/her FALL animation.
{height} controls falling speed in y axis. It works the same with {height} in 'jumpframe'.
{speedx} controls falling speed in x axis. It works the same with {speedx} in 'jumpframe'. Bear in mind, that this setting is relative to this entity's facing direction not opponent's.
{speedz} controls falling speed in z axis. It works the same with {speedz} in 'jumpframe'.
Use this command with knockdown attackbox of course. However it must be declared AFTER that attackbox.
Though, this also works with non knockdown attackbox if it manages to knock down other entity. Usually happens against enemies with 'knockdowncount -1' or at least jumping or falling entities.
maybe it never really mattered like the manual implies it did ?
bbox 81 77 38 43 50
I don't understand, nothing has changed, it doesn't add z value. Maybe it's a special situation but even when I test on my end, it doesn't add z valueBuddy, I am using the latest version and I realized when you draw a new bbox (legacy), the default valeu the tool add for Z is 50, which is too much:
View attachment 8294
Could it to not add any value on the Z, like it was before?
Because 50 means 50 pixel back and 50 pixel front, which turns to be 100px and its too big.
@Piccolo Same here, tested the version 6.20 to confirm but had no Z value added.even when I test on my end, it doesn't add z value
Buddy, does it happen using the green "+" icon or when using the "set visual prop" button?Buddy, I am using the latest version and I realized when you draw a new bbox (legacy), the default valeu the tool add for Z is 50, which is too much:
View attachment 8294
Could it to not add any value on the Z, like it was before?
Because 50 means 50 pixel back and 50 pixel front, which turns to be 100px and its too big.
I see. You can see that the value was already 50 on the left, before you drew the box.
Maybe, but it never had added 50 as value before the last update.It seems that for some reason CMT is taking this as default Z value when not set. I don't think it's new though, probably here since a long time.
Probably because you rarely set bbox z value manually. I just checked it's a very old bug. It has nothing to do with the value 50 or something, it just takes whatever value is there when the value of the new focused bbox is unset or is 0.Maybe, but it never had added 50 as value before the last update.
Yes I know - I forgot the default value (I think its 20 or something close to that, would need to search in the source code).When you don't set z values it's not equal to 0
I think it something related to grabdistance or something.Yes I know - I forgot the default value (I think its 20 or something close to that, would need to search in the source code).
Yes, it is one of (many) things tied to grabdistance. Once you lower the value of the grabdistance, if effects all the boxes.I think it something related to grabdistance or something.
That is a good question. @DCurrent @Kratus any clue?Is is possible to have negative z values for boxes ? If not I can add a workaround using -1 under the hood to reference unset values.
Ok so probably not a big deal if I prevent the user from setting negative value and use -1 as the "not set" value.