Imagine if this dropped back in the 90s...
It would of change the face of beat em ups.
Oh thanks for the nice words! Means a lot to me
Behold the wall of text, lol
The version you tested is very old. I've changed so many things in this game since this version that today it looks like another game
Regarding her suggestion, it's a good idea, but I can't add it for two reasons:
- I'm trying to be faithful to the comics, so there are characters that are much more skilled than others.
- My biggest goal in this game is to make each character as unique as possible (games where the characters are just skins for each other really bother me).
Therefore, some characters have more tools (or different tools) than others, which I added with the theme, such as:
- Characters' MP no longer recovers over time (with the exception of some characters who can use a charge move and some who can still recover, like regeneration), so this forces you to always stay on the offensive.
- Characters who are specialists in melee combat (such as Iron Fist, Black Widow, etc.) have a mechanic called "rushdown" - they can execute combos while running, to expand their range of tools and compensate for the lack of long range moves.
- They also have an extra type of dodge called Power Dodge, which you can see in action here:
This dodge works similarly to the normal dodge, but with some differences:
Command:
Forward Power Dodge - F+Block (or hold block and input F)
Backward Power Dodge - hold block and input B

Benefits:
- In the forward version, your character turns at the end of the animation automatically, allowing combos on the back of enemies
- Recovery time shorter than normal dodge

Disadvantages:
- Only available to melee characters (with one exception, Black Widow) and who are fast.
- It costs MP
This makes the difference between melee and ranged combat characters even greater.
So, I can't put the same type of movement for all characters because they are not the same:
-Some characters hit enemies on the ground (often based on their personality, like Wolverine and Hercules, which is why Colossus doesn't have this),
- Others recover from falls (like Black Cat and Tigra, as it has to do with their powers)
- Some characters do not die when they fall into holes (all characters that fly)
- Some characters are immune to poison (such as Vision, Wolverine, Hercules) - which blocks the execution of special moves and causes damage over time.
And for every rule, there is almost always an exception: for example, characters who have the passive ability "Iron Will" (Captain America and Emma Frost are examples of this) can perform special moves even when poisoned - again, based on their personality. You don't tell Captain America that he can't do something
You can see the old game manual here and you will notice that many character has special traits, abilities, passive skills, etc
Combos tends to be random after the third attack in some cases like with Hulk.
Combo finishers ARE random, on purpose. It's my signature - every beat em up I develop has that.
There is more then enough content to have different combo strings.
In fact, it doesn't (it's easier said than done

A lot of things in this project were made either by joining different pieces together or simply designed from scratch. If I gave the same moves to each character, the game would increase in size exponentially.
That's why I balance the game in other ways, like adding passive skills, different tools, etc.
This game would benefit from 2D boss battles like something straight out of Hollow knight.
I agree, that's why I've already added some levels to this style. Here, for example, the time you finish the level determines which boss you face - at the top, you face Tusk; At the bottom, Chrome
Keep in mind that, as Zvitor once said, trying to balance something that is unbalanced by nature (like comics) is extremely difficult - bordering on impossible, to be honest.
One example is the physical strength of the Hulk (and Red Hulk and Hercules as well): he deals much more damage than any other character in the game. But if I were to be completely faithful to the comics, you could finish the game with just one punch to each enemy -
there are few people who can take a punch from the Hulk and not explode in a shower of blood and guts
Thank you very much for your words and feedback! I don't know if I'll be able to update this game this year, but it's already 85% ready.