Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Guardians of the Galaxy. The original.
You nailed it :)

As some people nailed the results, here is the answer: Guardians of the Galaxy (1969 version), from Earth 691
I can't wait to code Aleta - she is basically a Green Lantern.
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More info about each character:

Thanks everyone who participated :)

#gamedev #indiegame #pixelart #avengers #beatemup #marvel #MCU #Gotg
 
You nailed it :)

As some people nailed the results, here is the answer: Guardians of the Galaxy (1969 version), from Earth 691
I can't wait to code Aleta - she is basically a Green Lantern.
FqyWF5hWwAA5CqK


More info about each character:

Thanks everyone who participated :)

#gamedev #indiegame #pixelart #avengers #beatemup #marvel #MCU #Gotg
How about Nikki and Martinex?
 
Preview of a new mechanic for the character Vision, which changes his gameplay a lot: Auto Dodge.

When suffering an attack, there is a possibility for Vision to do an automatic dodge, where he is invulnerable for a short period of time. However, this mechanic only works if he is on the ground, not jumping.

I got this idea while playing Marvel Strike Force (where he does this move) and I thought it would be interesting to bring that into the game, since he uses it a lot in the comics as well.

Thanks Kratus And DCurrent for the help!
 
@Psykai - our beta tester - showing off what's new for X-Men Quicksilver and her amazing ability to control this character - just look at the combos she pulls off while finishing Endurance mode!

News:
- Auto Dodge was removed from Vision and added to it, as it was a repeat mechanic in Vision but fundamental to Pietro.
- More hit area (depth) on all normal attacks
- New effects on some moves
- Increased his defense configuration
- New rise attack, which abuses speed and is immune to traps and holes
- The palette with 2 shades of blue is now the default palette

I finally got around to an old problem in the game, where it seemed that some hits hardly connected: a wrong setting on the Z axis in many attacks - some were low (10) and some were ZERO, which made the move only hit the enemy if it was perfectly aligned with it.

 
Hey not a bad idea :)

Time for some news: Psykai is helping us coding one of her favorite characters - Shadowcat.
Even on early stages, she is great. And yes, Lockheed will be present!

Excited for more X-Men? :)

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I'm curious.
How is the roster right now ?
I'm not even sure who is in the game with all the updates.
I think the last version I actually had the chance to test was a long time ago.
 
How is the roster right now ?
I'm not even sure who is in the game with all the updates.
Good question, so its time to update the roster image, showing some names we are working on and some we want to add later - plus, the updates on current roster:
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(image updated - I forgot Iceman has two modes)

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Burn, baby, burn!
Lockheed added - and it will play a key role on her gameplay. He doesn't attack much, but when he attacks...
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Video showing the introductions of all the characters, in stage 1. I love this zoom effect, I think it looks very cinematic :)
Fun fact: the only "real heroes" are Hawkeye, Iceman and Quicksilver - after all, they save the running civilian...
 
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