Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Thanks
Red Hulk is fan of Wrestling (Torture Rack)
4JsGWif.png

(Red Hulk "breaks" the enemy on his own back, then throw the enemy back)
 
These updates are killing me! I hope I can find a place with wifi at one of my port visits to download the next demo that you release!
 
nice grabs!
I've never been a "wrestler" fan, but now I'm curious to see what you'll do with Hercules.

The chains video is great. May I suggest you animate the "idle" chain to move a little? It's weird to see it loose all momentum seconds after it's hit.
 
I've never been a "wrestler" fan, but now I'm curious to see what you'll do with Hercules.
I am a huge wrestler fan :) Hercules will have many chain grab moves, he will be basically a grappler, with some exceptions.
Red Hulk already has 2 slams, I plan more 1 or 2 for him, and maybe 1 for Hulk. All slams are very violent, afterall, both are insane powerhouses.

I will see what I can do with the chain.
 
Nice work, btw you can use this command to stop the enemies shooting while offscreen.
Code:
offscreen_noatk_factor {bi}

~This command determines the ability of an entity to be able to attack while off screen. Useful to prevent entities that use ranged attacks like shots for example, they can attack without being in the visible area.
0 Means that the entity can attack outside the visible area (default)
1 Means that the entity CAN NOT attack outside the visible area.
 
BeasTie said:
Nice work, btw you can use this command to stop the enemies shooting while offscreen.
Code:
offscreen_noatk_factor {bi}

~This command determines the ability of an entity to be able to attack while off screen. Useful to prevent entities that use ranged attacks like shots for example, they can attack without being in the visible area.
0 Means that the entity can attack outside the visible area (default)
1 Means that the entity CAN NOT attack outside the visible area.

This would defeat the propose of to have a shooter. Shooters prefer to get NOT close to you to shoot. I set then to "Chasez", so they just try to align with you and shoot.

nedflandeurse said:
As promissed, here is a small preview of the scripted slams:
http://www.youtube.com/watch?v=HxfALiraegk
Stunning!!

Thanks :)
 
O Ilusionista said:
BeasTie said:
Nice work, btw you can use this command to stop the enemies shooting while offscreen.
Code:
offscreen_noatk_factor {bi}

~This command determines the ability of an entity to be able to attack while off screen. Useful to prevent entities that use ranged attacks like shots for example, they can attack without being in the visible area.
0 Means that the entity can attack outside the visible area (default)
1 Means that the entity CAN NOT attack outside the visible area.

This would defeat the propose of to have a shooter. Shooters prefer to get NOT close to you to shoot. I set then to "Chasez", so they just try to align with you and shoot.

I agree with BeasTie on this one. I get the purpose of shooters is for them to get away from you and then shoot. But it is rather annoying to have an enemy run off screen where you can't attack them and still shoot at you.
 
Do you already have a lot of levels planned? I am ripping levels from Mazin Saga Mutant Fighters for Genesis for my mod. Let me know if you are interested in using them.

Mazin+Saga+Mutant+Fighter+%2528USA%2529002.jpg
 
Amigo esta muy bueno este proyecto, una pregunta fuera del tema, nadien a desarroyado un proyecto de mazinger??? 8) 8)
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Friend is very good project, one question off topic, developed further nadien to draft mazinger?? 8) 8)
 
Shaybe said:
Do you already have a lot of levels planned? I am ripping levels from Mazin Saga Mutant Fighters for Genesis for my mod. Let me know if you are interested in using them.

Mazin+Saga+Mutant+Fighter+%2528USA%2529002.jpg

great find, fit very well to both projects.
 
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