O Ilusionista said:Something I wanted to make since long time on Avengers United Battle Force: to clean the game HUD a bit. Now the bosses lifebar will stay at the top, while the NPCs will have custom lifebars attached to them.
O Ilusionista said:oldyz I understand your point. But that was one example using a debug cheat - you won't never see that bunch of NPC's at the same time on the screen.
I made this exactly to make the screen less cluttered. While I an not much fan of those extra bars, that was the best option from all my tests.
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Kratus said:....
As oldyz said, if you want to add an option to switch between health bars and change colors, I can help. We can use the same script as Break character in SOR2X, that changes to "reddish" tones using drawmethod according to health check.
But I believe that these bars fits perfectly in your game.
Miru yeah, that is why I've added that note - Hate Monger is an enemy, it doesn't makes sense to have heroes with enemies outfits. The same for Black Widow with Yelena Belova costume (blonde hair).Miru said:I feel like Cap's "Hate Monger" pallete could be made into a boss using his moves from the Extra Mode, like how Militant uses his main moves.
O Ilusionista said:Miru yeah, that is why I've added that note - Hate Monger is an enemy, it doesn't makes sense to have heroes with enemies outfits. The same for Black Widow with Yelena Belova costume (blonde hair).Miru said:I feel like Cap's "Hate Monger" pallete could be made into a boss using his moves from the Extra Mode, like how Militant uses his main moves.
I don't think I will add Hate Monger as an enemy, because we already have Captain and Militant using that base, and we will have another playable character using that base on the future - Vance Astro.
But something which is on my mind is: an extra mode, called HYDRA FOUR, where you would only play with the 4 hydra clones against heroes.
How it sounds?
O Ilusionista said:But something which is on my mind is: an extra mode, called HYDRA FOUR, where you would only play with the 4 hydra clones against heroes.
How it sounds?
I should update it soon. But I've modified the way it works, using a tip from Kratus - I am using entityvar instead of localvar.16-bit Fighter said:Cool addition! Ow man, I'm in the starting blocks to see an update of your slam tutorial!