Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
O Ilusionista said:
Something I wanted to make since long time on Avengers United Battle Force: to clean the game HUD a bit. Now the bosses lifebar will stay at the top, while the NPCs will have custom lifebars attached to them.

Great! that will allow multiple NPCs at once without cluttering screen with their HPbars and names  :D
 
O Ilusionista said:
oldyz I understand your point. But that was one example using a debug cheat - you won't never see that bunch of NPC's at the same time on the screen.
I made this exactly to make the screen less cluttered. While I an not much fan of those extra bars, that was the best option from all my tests.
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Kratus said:
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As oldyz said, if you want to add an option to switch between health bars and change colors, I can help. We can use the same script as Break character in SOR2X, that changes to "reddish" tones using drawmethod according to health check.

But I believe that these bars fits perfectly in your game.

I just thought of something, it might not wok for the avengers module because the sprites are not big enough, but hear me out.

Using a Smart palette it might be possible to generate a gap on the sprite models that belong to the "helpers" or NPCs, these models feature a Collar that is basically a hole on the character, trough this hole a health bar that changes tones can be displayed behind them, so their "pendants"or badges change from green  to red as they get more damage... & it can have a "strobe" effect so it looks like a shiny object
 

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Your progress looks great. Thanks for all your hard work.
Would love to see some combo videos...not just max combo count but also juggles, etc.
 
oldyz ah I see. Thanks for your idea, but I think it won't fit on my game and it would bring more work than solution to be honest.
I've already made this game way harder/ time consuming that I should did. I've created a monster and now I have to feed it, but its kinda hard to do it.

Which links to my next subject:

Working on a video showing all costumes from the game (~95% comes from comics).
By the way, Quicksilver received a new costume too.
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This is one of the reasons this project takes so long - the amount of research we have to do is damn high.
It was a pain to remember all the bases and the costumes names.
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Ive learn a LOT while doing this game - both from OpenBOR coding (and C in general) and from the Marvel universe.
I have a serious problem with being addicted to details - on the one hand, it makes the job rich; But, on the other hand, it often makes the job boring.

So any increase in difficulty (and time consuming) needs to be very well calculated.
 
Finally is here: the video showing the first part of all costumes from all characters from the game Avengers United Battle Force.

From the beginning, we were concerned with trying to be as faithful as possible to the comics, giving each character uniforms that he / she has worn in some story over the years. About 95% of the uniforms came from the comics.

Another concern was trying to bring uniforms that were very different from each other. And thanks to JHFER's incredible work with smartpals, that was possible.

Thanks to everyone who collaborates with this project!
 
I feel like Cap's "Hate Monger" pallete could be made into a boss using his moves from the Extra Mode, like how Militant uses his main moves.
 
Miru said:
I feel like Cap's "Hate Monger" pallete could be made into a boss using his moves from the Extra Mode, like how Militant uses his main moves.
Miru yeah, that is why I've added that note - Hate Monger is an enemy, it doesn't makes sense to have heroes with enemies outfits. The same for Black Widow with Yelena Belova costume (blonde hair).
I don't think I will add Hate Monger as an enemy, because we already have Captain and Militant using that base, and we will have another playable character using that base on the future - Vance Astro.

But something which is on my mind is: an extra mode, called HYDRA FOUR, where you would only play with the 4 hydra clones against heroes.
How it sounds?
 
O Ilusionista said:
Miru said:
I feel like Cap's "Hate Monger" pallete could be made into a boss using his moves from the Extra Mode, like how Militant uses his main moves.
Miru yeah, that is why I've added that note - Hate Monger is an enemy, it doesn't makes sense to have heroes with enemies outfits. The same for Black Widow with Yelena Belova costume (blonde hair).
I don't think I will add Hate Monger as an enemy, because we already have Captain and Militant using that base, and we will have another playable character using that base on the future - Vance Astro.

But something which is on my mind is: an extra mode, called HYDRA FOUR, where you would only play with the 4 hydra clones against heroes.
How it sounds?

That sounds REALLY awesome. Also, Hate Monger has a more distinct-looking alternative design who isn’t a Cap recolor, so I can see why the recolor version is getting the boot.
 
O Ilusionista said:
But something which is on my mind is: an extra mode, called HYDRA FOUR, where you would only play with the 4 hydra clones against heroes.
How it sounds?

Hmmm.... is there any significant difference from Hydra Four with original counterparts? aside of their look.
 
Cool video! It confirms how well the job done is. ;)
I think it's rare in OB games (normal, it's a lot of work) but I really like this kind of customised stuff.
 
16-bit Fighter thanks buddy!

This is what happens when Vision is having a bad day: New Grabspecial
https://www.youtube.com/watch?v=5zyXyLFxkd8

Some old chars are receiving new updates, like Hawkeye - Net Arrow was removed (since it and freeze arrow did almost the same thing) and replaced by Seismic Arrow - an AoA, which causes damage only when hitting the ground
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16-bit Fighter said:
Cool addition! Ow man, I'm in the starting blocks to see an update of your slam tutorial!
I should update it soon. But I've modified the way it works, using a tip from Kratus - I am using entityvar instead of localvar.
This way, I have more control over the target and I can unbind it from me easily.
 
O Ilusionista

"net arrow" i don't really know if that arrow is iconic to Hawkeye,  (i cant picture a predator game where the predator does not have his net)
but i do feel that instead of removing it , it needs re-work or something....

in my view, the net would work like this:

enemies can still do low level attacks but can't move that much (it means their "idle " animation changes to someone trying to escape, if you get close, they punch  or kick you a little if you are not careful.

eventually if they get to escape a "rage" boost would make them more dangerous if you did not take care of them while they where trapped.

ice attacks , instead of making you angrier, make you more vulnerable, because you are recuperating

another effect , is that it would be cool to see other enemies sometimes try to help the enemy in the net, allowing players to take advantage of their distraction

Also enemies in the net can become pick up items for big guys like the hulk they can be thrown or used as a melee weapon...
 
O Ilusionista,

Hawkeye's latest updated looks great. If I may (and it's only my opinion as always), I have two suggestions:

Remove the "Speed shot!" voice effect, or randomize it with some normal grunts mixed in. It's just too repetitive and pointless to hear over and over for a normal arrow shot.

The Avenger power is still underwhelming - it's just a bigger bomb arrow. There's just nothing special or unique about it - *I* could do that! I think it should be something more thematic and fantastic. How about have him fire a burst to the sky that causes a screen coating rain of arrows a few seconds later?

DC
 
oldyz Yeah, Net Arrow is kinda iconic to him (he uses in MVC3 for example).
Your ideas are pretty cool, but the amount of work it would do to work properly is prohibitive - there are dozens of enemies, many images to edit. But I appreciate the ideas.

Damon Caskey It's always an honor to receive a comment from you.
Yeah, the voice is already random, but both says SHOT! and then it get repetitive. I will use a random between SPEED SHOT and silence for the standing arrow, and SHOT and silence for the aerial one. The same for Seismic Arrow (where he screams SCATTER SHOT btw).

About the hyper move, that was my idea initially. But I want try to make each hyper move as unique as I can, and War Machine already have a move like that (although Thor's hyper move works something close to what Hawkeye does).

I have an idea to use Ant-Man on his arrow, but then I would need to change the Ant-Man NPC to be another Ant-Man.
 
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