void p1 = getplayerproperty(0, "entity");
void p2 = getplayerproperty(1, "entity");
if(getentityproperty(p1, "exists"));
drawsprite(getglobalvar("p1stbar"), 0, 0, 1500, 0);
void main()
{
setglobalvar("p1stbar", loadsprite("data/gui/stbar/stbar.png"));
}