Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Great hypers! So that's how Captain's shield works in his hyper.

BTW Hulk is great! that's how big and tough character should be ;)
 
By the way, Tiger Shark on the works:
C4M65ek.gif


He will be the first boss, not Whirwind.
 
Err... *scratches head*
I'm not that knowledgeable about her, but Emma has telekinetic powers?!?  :o
Telepathic, sure, and she packs a punch in her Diamond form, but Telekinesis is Jean Grey's trademark, isn't it?

(Also, minor typo in her description: it should read "Emma has..." instead of "Emma have..." ;) )
 
she does have telekentic powers it shows up in a couple comics it is not something she can use freely though. 
Telekinetic potential[edit source | editbeta]

On occasion, it has been hinted that Frost is also a latent telekinetic. Jean Grey's displaced psyche was able to use Frost's brain to generate a telekinetic force field and fly, while it inhabited the White Queen's body.[volume & issue needed] During the Onslaught Saga, Frost unwittingly levitated several kitchen utensils while having a bad dream.[120] When the mutant Synch "synched" with Frost's powers, he was able to use them to levitate several objects and individuals in the room. This phenomenon is then referred to as telekinesis and credited to Frost's psi powers.[121]
 
Ah! Thanks for that, esn.
In my mind, she has always been a telepath, since I never knew about that potential. And they seem pretty specific, momentary displays.
It kinda makes sense, they're all considered psychic (and not just "mutant") powers after all.
 
Yeah, she has teleknetic powers, according to the source  She has other "abilities" too (if you know what I mean) which she used on some fights.
200px-Emma_Frost_Vol_1_1_Textless.jpg


Thanks for the typo, my english sucks sometimes :)

Ens23 made a wonderful work with her, some animations are jst awesome, like her select anim.

Thanks for the right palette, Beastie. The icon won't share the palette with the char, because we use different background for each char. Maybe I will need to change it and make the background as a different entity
 
I was thinking that about the icon.  I think it makes sense thou to have it share palette so you can choose palettes during the game.
 
The problem is the background behind the icons. I don't want to include those colors in EVERY palette.
The solution would be make a script which calls it, based if you are p1 or p2. I just need to figure how to unsummon it when the char dies.
 
Something like the script I first showed you for your HUD.

It checks if the player exists so it only spawns when your alive, it's how I do the STBAR and FACE in Doom mod.


Code:
    void p1 = getplayerproperty(0, "entity");
    void p2 = getplayerproperty(1, "entity");

Code:
    if(getentityproperty(p1, "exists"));

Code:
drawsprite(getglobalvar("p1stbar"), 0, 0, 1500, 0);

in level.c (loads sprites to memory)
Code:
void main()
{
	setglobalvar("p1stbar", loadsprite("data/gui/stbar/stbar.png"));
}


You could add to check what model player is too for different backgrounds.
 
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