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  1. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Sorry to keep bugging you about this Blood but I tried this and the enemy was completely removed from the screen before the death animation played out. What I want is for the enemy to not be killed at all off screen but be killed on screen only. I wish there was a way to keep the boss from going...
  2. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks Malik, the video really didn't show the problem I have been having but as you can see if you were to keep on shooting, the boss is driven back & back. I thought about limiting the amount of missles & power weapons the player has that would also solve the problem but would make the boss...
  3. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    New youtube video showing the opening scene and first level...http://youtu.be/o8zF-fwDPIU
  4. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Do you have an example of this script malik, I would be interested in trying that out.
  5. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    How do you set offscreenkills, is it placed in the enemy header commands, and if so what would it be set to 1 or 2 ?
  6. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I'll take that into consideration Blood, but is there a way to stop.offscreen kills?
  7. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Question. In MW the bosses are big and always in your face, so to compensate for that problem I make them walk or fall back a few steps when they are hit with a big attack. This solves one problem, but creates another, because now a few of the bosses back completely of the screen if attacked...
  8. A.D. Vanderstein

    Concept War....War Never Changes... [MATURE CONTENT WARNING]

    Yeah on some levels you have to have enemy contact before you can move, but other than that I liked the demo & thought it was heading in the right direction. It is still better than any of the other 2D Doom games on the web. Just needs a little script work.
  9. A.D. Vanderstein

    Concept War....War Never Changes... [MATURE CONTENT WARNING]

    That's cool Beast, I just wanted to keep you on your toes with these two games. Me and my team are Doom fans and are just ready to play your mod, but no rush. I have a copy of your old mod to tide me over for now, have fun on tour.
  10. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I've been jumping from mod to mod lately trying my best to finish the entire ADV Saga, but just wanted to give an update and have added a few new enemies to the list: Johnny from "The Shining", Ghost face from "Scream", and two new werewolves from "The Howling". Also I have been working on a...
  11. A.D. Vanderstein

    Concept War....War Never Changes... [MATURE CONTENT WARNING]

    I was just checking out your screenshots & I love the wide open landscape, it kinda gives the game a desolate and creepy feel. Keep at it BeasTie looks great. BTW off subject, how about a Doom Ultra violence demo please.. Pretty Please!!
  12. A.D. Vanderstein

    Canceled Dungeons & Dragons UPDATE

    This game looks simply amazing, great work I am so ready to play this.
  13. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I use the Frankensprite method of creating characters. The Terrordrome characters were easy though, because they were already animated & all I had to do was mount them with Adobe. It was hard to find resources on some of the characters though, like Jeepers Creeper & John Carpenters The Thing. I...
  14. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks O, I love survival horror & this mod will be my vision of what a survival horror game should be.
  15. A.D. Vanderstein

    Canceled Fantastic Four

    I love this also, this is the type of stage & game that I would love to make. If I could learn how to make platforms then I would be able to make a Super Metroid remake, but sadly that is one of the tricks of openbor I have not figured out yet. I will definitely play & study this mod when it is...
  16. A.D. Vanderstein

    Canceled Streets of Rage 4: Silent Storm

    Your sprite skills are awsome, I am so ready to play the finished product. Keep up the good work Mtrain.
  17. A.D. Vanderstein

    Canceled Doom: Mission to Mars

    Good stuff Blood, I can use him as a subboss & spawn him with some wraiths or other smaller enemies.
  18. A.D. Vanderstein

    Canceled Doom: Mission to Mars

    Thanks buddy. Edit: I just unzipped the file and this has everything in it, Awesome!!
  19. A.D. Vanderstein

    Canceled Doom: Mission to Mars

    Yes  I definitely use the Doom 64 spx, especially if it includes the monster sounds. We talked about this on Lavalit, but it shut down before you could post a download for me. Thanks a ton Beast!
  20. A.D. Vanderstein

    Canceled Doom: Mission to Mars

    That's one of two different types of Cyber Demons, one has an arm cannon & the other an eye laser. They look completely different also.
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