Canceled Doom: Mission to Mars

Project is halted prior to completion and will not receive further updates.

A.D. Vanderstein

Active member
A.D. Vanderstein's Time Wars Saga: Book II
Samus, Master Chief, & Doomguy defeated their worst nightmares on planet Warworld. Now the plot thickens as they head off to the demon infested base on planet Mars with the hopes of being able to use the time portal there. If they are successful they will be able to return to the past and save Earth and their very existence. This will not be an easy task though, because the Baron of Hell has an army of demons at his disposal.


Players: Doomguy, Master Chief, Samus, Isaac Clarke, Megaman, StarCraft Space Marine, and more.

Enemies: Baron of Hell, Mancubus, Wraith, CyberDemon, Hellknight, Revenant, Pinky, Mother Demon, Archvile, Cacodemon, Pain Elemental, Guardian of Hell, and many new demons.

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Yeah I changed my tag after Lavalit shut down, I decided to use the name A.D. Vanderstein because he is the character that my game storyline centers around.
 
Nice, the 3d demons look great.
Really want to see some stuff in action, any video soon? ;)

Edit - Stages look great too, there's some serious scale issues thou, some enemies and even player look too short.  You could try shrinking stage backgrounds or try increasing the size of everything else.
 
BeasTie said:
Nice, the 3d demons look great.
Really want to see some stuff in action, any video soon? ;)

Edit - Stages look great too, there's some serious scale issues thou, some enemies and even player look too short.  You could try shrinking stage backgrounds or try increasing the size of everything else.
I wanted the Baron of Hell to be a lot taller than the heroes & I made Mancubus about the same height as the heroes. I need to resize Revenant though because he is a little bit too tall. I never did a size/height study on the Doom enemies, but all of the enemies differ in height. The Hellknight (not shown in screenshot) is a little shorter than the Baron, and the Guardian is really tall. Most of the normal enemies are a little shorter than Revenant though just to give you a rough idea. I have tried shrinking some of the backgrounds, but it made them blurry and I lost some of the clarity & resolution. I'll play around with some different background to see what I can come up with, but I want them to be dark and menacing to give it that creepy Doom feel. Here are some more characters from the game to compare height with, let me know what you think. The Pain Elemental is a WIP and may change in height once I try him in the game, but I won't know till I see.

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They all look really cool  :),  personally size issues doesn't bother me too much.

Revenant looks perfert IMO, he's supposed to be a bit taller than doomguy.

Just make sure to disable filtering etc. when you re-size stuff, use 'nearest neighbour the background shouldn't distort then.  Use values like 25%, 50% 75% 200% etc. so it doesn't get messed up.

From the screenshot it just looks like the stage could be half the size, or the sprites could be double the size, if you wanted too.  If you resize the stage by 50% you can add black bars at the top and/or bottom if it doesn't fill the screen, or create a HUD instead.

Also you could change resolution, openbor supports any setting now.  Is there a reason you wanted to use 640x480?, it might look better at higher res and widescreen.
 
BeasTie said:
They all look really cool  :),  personally size issues doesn't bother me too much.

Revenant looks perfert IMO, he's supposed to be a bit taller than doomguy.

Just make sure to disable filtering etc. when you re-size stuff, use 'nearest neighbour the background shouldn't distort then.  Use values like 25%, 50% 75% 200% etc. so it doesn't get messed up.

From the screenshot it just looks like the stage could be half the size, or the sprites could be double the size, if you wanted too.  If you resize the stage by 50% you can add black bars at the top and/or bottom if it doesn't fill the screen, or create a HUD instead.

Also you could change resolution, openbor supports any setting now.  Is there a reason you wanted to use 640x480?, it might look better at higher res and widescreen.
Hey BesTie I finished the Pain Elemental sprites and thought about making him a boss character because of his size. Should I resize him or leave him as is. If I use him as a regular enemy, I will have to limit the amount of enemies on screen at one time or it will look too crowded. What are your thoughts?

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He looks awesome! leave him as is I reckon.

Up to you, he could be both, make a tougher version for a miniboss.  There's usually only one or two at one time in doom anyway because they spawn so many skulls.

That cyber demon sprite is badass!
 
BeasTie said:
He looks awesome! leave him as is I reckon.

Up to you, he could be both, make a tougher version for a miniboss.  There's usually only one or two at one time in doom anyway because they spawn so many skulls.

That cyber demon sprite is badass!
That's one of two different types of Cyber Demons, one has an arm cannon & the other an eye laser. They look completely different also.
 
Cool,
You could still use DOOM 64 sprites for some common enemies and use your customs as bosses.

Forgot if I already asked,  but do you still need doom sfx?
I can send you doom64 sfx pack if you need, there's higher quality versions of original doom sfx too you could use.
Or rip some quake sounds or something.
 
Yes  I definitely use the Doom 64 spx, especially if it includes the monster sounds. We talked about this on Lavalit, but it shut down before you could post a download for me. Thanks a ton Beast!
 
Here ya go, They're in DOOM naming format thou sorry,

https://www.dropbox.com/s/drg9550f8198t64/doom64%20SFX.7z

They should be ready to use in openbor
 
I finished the Pain Elemental sprites and thought about making him a boss character because of his size. Should I resize him or leave him as is. If I use him as a regular enemy, I will have to limit the amount of enemies on screen at one time or it will look too crowded. What are your thoughts?

IMO it depends on how you want this guy be. Such big enemy could work as subboss or at least strong regular enemy with big HP (kinda like Walter and Lash from Cadillacs & Dinosaurs which are big & strong regular enemy).
As for crowded, that's the reason I suggest him as subboss or strong regular enemy, this kind of enemy usually spawned just one or two.
 
Bloodbane said:
I finished the Pain Elemental sprites and thought about making him a boss character because of his size. Should I resize him or leave him as is. If I use him as a regular enemy, I will have to limit the amount of enemies on screen at one time or it will look too crowded. What are your thoughts?

IMO it depends on how you want this guy be. Such big enemy could work as subboss or at least strong regular enemy with big HP (kinda like Walter and Lash from Cadillacs & Dinosaurs which are big & strong regular enemy).
As for crowded, that's the reason I suggest him as subboss or strong regular enemy, this kind of enemy usually spawned just one or two.
Good stuff Blood, I can use him as a subboss & spawn him with some wraiths or other smaller enemies.
 
The cast of playable characters will grow with each mod, here are a few that will be playable on Doom: M2M, Isaac Clarke, A.D. Vanderstein, Mega Man, Keith Courage, Space Marine, and a dark version of Samus. Master Chief, and Doomguy will also be there to fight the horde of demons that has been unleashed on the Mars base.

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