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  1. J

    Solved Wall check change animation

    void wallhit2(int Dist, void Ani) {// Checks if there is wall/plat at defined distance change animation   void self = getlocalvar("self");   int x = getentityproperty(self, "x");   int z = getentityproperty(self, "z");   float H = checkwall(x+Dist,z);   float Hy =...
  2. J

    antiwall platform

    hello is there a way to make the antiwall script work on platforms like this lines are working for walls   H = checkwall(x+Dist,z);   Hz = checkwall(x+Dist,z+Distz); currently there seems to be checkwall and checkhole script commands but I cant find checkplatform anywere
  3. J

    OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

    thanks it works now :) by the way the filter options are great the image got a lot better
  4. J

    OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

    hello ive just downloaded the version but I cant find the keyboard keys only Esc works and "u" and "I" seems to be the player 1 /2 start the move keys and all the others are missing Anyone knows how to get the keyboard working ?
  5. J

    scrollspeed script problem

    hello I have a level scrollspeed set to 0.3 it needs to move really slow... iam trying to stop the screen once a certain event accours the problem is  "changelevelproperty("scrollspeed", 0.3);" doesn't take decimals is there another way to stop the screen then go back to the previous speed 0.3 ?
  6. J

    unbind slam on zero hp

    hello iam trying to unbind a slamstart2 once the target health reaches 1 or 0 but It doesn't seem to work... the enemy keeps looping the slam... iam trying with an updatescript in entity header ive also tried changing to an animation so I could use depost/finish but it doesn't change... Is...
  7. J

    subject to hole script

    hello I wanted to set an enemy subject_to_hole 0 using the walkoff animation but I found out that subject_to_xxxx only works after the entity has touched the ground... I have him on top of a wall when the level starts iam currently using this script is there a way to make an entity...
  8. J

    offscreen script

    hello is there a script that can detect if an entity is offscreen then play a follow animation I have a level with several npc's... ive set them all subject_to_platform 0 and subject_to_screen 1 but now ive reached a wall in the level and if I move too fast and the npcs are in the upper part...
  9. J

    Complete Aliens Clash

    the music and level bosses are good but the graphics... you could ve done better those giant mushrooms look like something else... :D
  10. J

    Canceled The Burning Fox! Game

    any change this game can be uploaded to mediafire iam still not able to download it... 4share is full of adds/spam and it requires a registration with some type of social network...
  11. J

    setting a var null() ?

    hello ive made a change in the killgun script to clean the entityvar num... but I cant find out if the variable is still there or gone after using the killgun script @cmd killgun 1 0 in the slamstart script i know the variable is killed after using the finish script otherwise the enemy would...
  12. J

    TUTORIAL moving lights

    ------------*********TUTORIAL*********------------- ---------*********MOVING LIGHTS*********--------- -------------------------------------------------------------- fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5 setting water mode to 3 to make a perspective...
  13. J

    Scriptvar settings

    hello i wanted to alter a Scriptvar value in the entity .txt file for exemple in animation script.c @cmd damchg will make the entity change to a follow anim if its health in lower than 90 and Scriptvar is less than number Is there a way to rename the value in Scriptvar flag from 1 to 2 so that...
  14. J

    spawnGun/spawnbind4 with caller facing direction

    hello is there a way to set the value in spawnbind4 so that the entity a part from using the same animation has the caller also uses the same direction ? here the spawnbind4 with same animation can Dir value be changed so that it changes facing when the caller does ? here na exemple of the...
  15. J

    attack box in -z / +z

    hello Is there a way to make the attackbox position in (z)minus or (z)plus ? for exemple the attack box has 30 z attack 95 125 95 55 17 1 0 0  15 30 to make the attackbox attack the lower part of the screen use it like attack 95 125 95 55 17 1 0 0  15 50 100 I saw a post once were i think...
  16. J

    use anim fall for a costum pain anim

    hello i wanted to make a pain animation using the fall anim... so that the entity would take the knockdown hit dashing back, instead of geting knocked into the air... so far ive manadge to do this in other entities using this way... but the hit/fall animation is not looking to well for this...
  17. J

    fglayer setting during level

    hello Is there a way to change the fglayer setting during a level at certain coordinates at ? ive tried changelevelproperty but it doesnt seem to work it seems is possible to change the walls settings but i also get a crash in log...
  18. J

    walls in altitude / cubic shape

    hello Is there any way to make walls in altitude leaving the lower part empty so that the player can walk under it... this is an axample of the level... there this topic that says walls can be altered with script http://www.chronocrash.com/forum/index.php?topic=675.msg21752#msg21752 but it...
  19. J

    runjump and freespecial

    hello i trying to use a freespecial on the runjump animation but the player jump stops in air once the freescpecial starts i wanted to make it move forward using the previous velocity x from the runjump is there a way to attain the player/entity previous x velocity the script above doesnt seem...
  20. J

    making players automated

    hello is there a way to take away control from the players and make them walk to a certain coordinate during the level or in an endlevel boss ? ive see this in 3 games at least that use this world heroes before you fight zeus gijoe in the second level (2d level) and GAremake iam trying to...
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