------------*********TUTORIAL*********-------------
---------*********MOVING LIGHTS*********---------
--------------------------------------------------------------
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
setting water mode to 3 to make a perspective effect
fglayer {path} {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} 3 {beginsize} {endsize} {perspective} {bgspeedratio}
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
alpha <--- 1--- alpha
watermode <--3-- water mode
beginsize <--0.1 -- begin size
endsize <--3.5 -- end size
perspective <-- 1 -- perspective&tile
bgspeedratio <--1.5-- layer speed
the image light must has the same height has panel
weight - 500 height -400
PANEL
weight - 1000 height -400
in testlevel.txt set the bgspeed to a number of your choice
bgspeed 10
note: if you want onthers fglayer/bglayer to do not scroll move
set the final value {bgspeedratio} to 0.
heres the ----***********----
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
----working----
http://youtu.be/La09TiU0jpQ
{perspective} option 2 perspective&stretch.
http://youtu.be/CzlgQzQVPXc
improving lights in photoshop
remove background color
image / mode - RGB color
filter - blur - Gaussian Blur
new back layer black
image mode - indexed colors
/ palete - local selective
- use magic wand tool
- left click on blackbackground /right click / select inverse / Copy
- image mode / RGB / Paste
- background set pink color
image mode - indexed colors / pallete local selective
save as .gif or .png
http://youtu.be/UnzzdW9JQLU
P.s. - adjust brightness / contrast for better view in game
3-------///---------all-of-the-above-back-and-foward-------///----------------
image 1 -
fglayer data/bgs/test/movelight2.gif -250 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 2 1.2
image 2
fglayer data/bgs/test/movelight3.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 2 -1.2
http://youtu.be/u7ajb9kyBxk
bglayer settings copied from manual
note: fglayer has same values only 1 extra value {z}
z = 10 * in front of the player
z = -1000 * behind the player
fglayer {path} {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {beginsize} {endsize} {perspective} {bgspeedratio}
---------*********MOVING LIGHTS*********---------
--------------------------------------------------------------
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
setting water mode to 3 to make a perspective effect
fglayer {path} {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} 3 {beginsize} {endsize} {perspective} {bgspeedratio}
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
alpha <--- 1--- alpha
watermode <--3-- water mode
beginsize <--0.1 -- begin size
endsize <--3.5 -- end size
perspective <-- 1 -- perspective&tile
bgspeedratio <--1.5-- layer speed
the image light must has the same height has panel
weight - 500 height -400
PANEL
weight - 1000 height -400
in testlevel.txt set the bgspeed to a number of your choice
bgspeed 10
note: if you want onthers fglayer/bglayer to do not scroll move
set the final value {bgspeedratio} to 0.
heres the ----***********----
fglayer data/bgs/test/movelight.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 1 1.5
----working----
http://youtu.be/La09TiU0jpQ
{perspective} option 2 perspective&stretch.
http://youtu.be/CzlgQzQVPXc
improving lights in photoshop
remove background color
image / mode - RGB color
filter - blur - Gaussian Blur
new back layer black
image mode - indexed colors
/ palete - local selective
- use magic wand tool
- left click on blackbackground /right click / select inverse / Copy
- image mode / RGB / Paste
- background set pink color
image mode - indexed colors / pallete local selective
save as .gif or .png
http://youtu.be/UnzzdW9JQLU
P.s. - adjust brightness / contrast for better view in game
3-------///---------all-of-the-above-back-and-foward-------///----------------
image 1 -
fglayer data/bgs/test/movelight2.gif -250 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 2 1.2
image 2
fglayer data/bgs/test/movelight3.gif 1000 0 0 0 0 0 0 -1 1 1 1 3 0.1 3.5 2 -1.2
http://youtu.be/u7ajb9kyBxk
bglayer settings copied from manual
note: fglayer has same values only 1 extra value {z}
z = 10 * in front of the player
z = -1000 * behind the player
fglayer {path} {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {beginsize} {endsize} {perspective} {bgspeedratio}
bglayer {path} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} {wavespeed} {bgspeedratio}
New 3d platform perspective efffect
--------------------------------------------------------
bglayer {path} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} {wavespeed} {bgspeedratio}
When watermode is set to 3, it can produce an mode 7 like effect.
bglayer {path} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} 3 {beginsize} {endsize} {perspective} {bgspeedratio}
beginsize/endsize: size multiplier of the upper and bottom border (the far away side is smaller of course).
perspective: whether it should make z depth effect: 0=no effect(default), 1=perspective&tile, 2=perspective&stretch.
And example:
bglayer data/bgs/mode7/sky.gif 0 0 0 0 0 0 -1 1 0 0 3 1.2 0.1 1 1
bglayer data/bgs/mode7/water.gif 0 0 0 80 0 0 -1 1 0 0 3 0.1 1.2 1 1