hello
is there a way to set the value in spawnbind4
so that the entity a part from using the same animation has the caller also uses the same direction ?
here the spawnbind4 with same animation
can Dir value be changed so that it changes facing when the caller does ?
here na exemple of the boss entity
the problema here is that the tentacles arent facing towards the player when the boss does
is there a way to set the value in spawnbind4
so that the entity a part from using the same animation has the caller also uses the same direction ?
here the spawnbind4 with same animation
void spawnbind4(void Name, float dx, float dy, float dz, int Dir, int Flag)
{ // Spawn entity and bind it with same animation as caller
void self = getlocalvar("self");
void Spawn;
Spawn = spawn01(Name, dx, dy, dz);
bindentity(Spawn, self, dx, dz, dy, Dir, Flag);
}
can Dir value be changed so that it changes facing when the caller does ?
here na exemple of the boss entity
the problema here is that the tentacles arent facing towards the player when the boss does