hello
I wanted to set an enemy subject_to_hole 0 using the walkoff animation
but I found out that subject_to_xxxx only works after the entity has touched the ground...
I have him on top of a wall when the level starts
iam currently using this script
is there a way to make an entity subject_to_hole 0 while in midair ?
I wanted to set an enemy subject_to_hole 0 using the walkoff animation
but I found out that subject_to_xxxx only works after the entity has touched the ground...
I have him on top of a wall when the level starts
iam currently using this script
void subhole(int hole)
{// Set's subject to hole
void self = getlocalvar("self");
changeentityproperty(self, "subject_to_hole", hole);
}
is there a way to make an entity subject_to_hole 0 while in midair ?