hello
i wanted to make a pain animation using the fall anim...
so that the entity would take the knockdown hit dashing back, instead of geting knocked into the air...
so far ive manadge to do this in other entities using this way...
but the hit/fall animation is not looking to well for this type of enemie
theres seems to be a small delay of 50/70 when swichting from anim fall to anim rise...
@cmd dasher -1 0 0 was the only way ive found to pervent the anim fall from jumping... for some reason it nullifies the jump...
the only problem is the delay between anim fall/rise... it doesnt go along with the attack hit time...
Is there a more correct way to make costum pain animation for everytime an entity takes a knockdown attack ?
i wanted to make a pain animation using the fall anim...
so that the entity would take the knockdown hit dashing back, instead of geting knocked into the air...
so far ive manadge to do this in other entities using this way...
risetime 9999
anim fall
loop 0
delay 1
offset 103 189
bbox 0 0 0 0
@cmd dasher -1 0 0
frame data/chars/beyond/3overlord/pain8.gif
anim rise
loop 0
delay 8
offset 103 189
bbox 0 0 0 0
@cmd dasher -5 0 0
frame data/chars/beyond/3overlord/pain8.gif
delay 9
@cmd spawnbind "dust" -1 1 1
frame data/chars/beyond/3overlord/pain5.gif
frame data/chars/beyond/3overlord/pain6.gif
delay 15
@cmd dasher -4 0 0
frame data/chars/beyond/3overlord/pain7.gif
delay 9
@cmd dasher -3 0 0
@cmd spawnbind "dust" -1 1 1
frame data/chars/beyond/3overlord/pain7a.gif
frame data/chars/beyond/3overlord/pain7.gif
@cmd stop
frame data/chars/beyond/3overlord/pain6.gif
frame data/chars/beyond/3overlord/pain5.gif
but the hit/fall animation is not looking to well for this type of enemie
theres seems to be a small delay of 50/70 when swichting from anim fall to anim rise...
@cmd dasher -1 0 0 was the only way ive found to pervent the anim fall from jumping... for some reason it nullifies the jump...
the only problem is the delay between anim fall/rise... it doesnt go along with the attack hit time...
Is there a more correct way to make costum pain animation for everytime an entity takes a knockdown attack ?