In Progress World Warriors

The project is currently under development.
When I get new sprites
How do I go about adding it to my game without it looking all messed up?

Make sure any new sprites you add have the same palette applied as the other/previous sprites, all the sprites should be unified under one palette formation for basic animations.
 
When I get new sprites
How do I go about adding it to my game without it looking all messed up?
Make sure you have the same number of indexed colors for each as the new sprite sheet color when you add a new sprite to it

look here for example, sprite sheet has 243 colors so grab10.gif also needs to use the same amount.
if you adding lots of new sprites, you can use PalApply batch mode to convert them all

gr__.png
 
Make sure any new sprites you add have the same palette applied as the other/previous sprites, all the sprites should be unified under one palette formation for basic animations.
Much appreciated.
I'll attempt this and post the results later
@machok thanks for always coming through for me.
With this I'll be able to add more or edits sprites and most importantly rotate them when it come to the slams and fall animations without having to redo everything.
I have unique fall animations that will advised the player what can and cannot be juggled.
 
Much appreciated.
I'll attempt this and post the results later
@machok thanks for always coming through for me.
With this I'll be able to add more or edits sprites and most importantly rotate them when it come to the slams and fall animations without having to redo everything.
I have unique fall animations that will advised the player what can and cannot be juggled.
If it’s just one extra sprite just copy and paste that image inside one of the sprite files you are already using (example idle.gif/.png) save it as a new file and clean if needed. Takes 10 seconds :)
 
If it’s just one extra sprite just copy and paste that image inside one of the sprite files you are already using (example idle.gif/.png) save it as a new file and clean if needed. Takes 10 seconds :)
Appreciate the feedback but when you say "clean it"
What exactly is meant by it?
10 seconds is exactly what I'm aiming for.
I'm trying to narrow down the development process as I go about it.
It will be easier to make more games in the future but this is the prototype
 
Appreciate the feedback but when you say "clean it"
What exactly is meant by it?
10 seconds is exactly what I'm aiming for.
I'm trying to narrow down the development process as I go about it.
It will be easier to make more games in the future but this is the prototype
With clean I mean to remove extra parts or pixels of the previous sprite.
Example: you want to add a new sprite with the character laying on the floor. You copy and paste that image inside idle.png but the sprite already in that idle.png will have extra pixels because that sprite is the character standing still, not in the floor. So you just need to remove the extra pixels.
Would not take longer than 30 seconds all the full process.
 
With clean I mean to remove extra parts or pixels of the previous sprite.
Example: you want to add a new sprite with the character laying on the floor. You copy and paste that image inside idle.png but the sprite already in that idle.png will have extra pixels because that sprite is the character standing still, not in the floor. So you just need to remove the extra pixels.
Would not take longer than 30 seconds all the full process.
Shot, I'll test it today.
My main goal is the end result.
The less time it takes is a plus in this regard since I'm short on time in this day and age.
 
If it’s just one extra sprite just copy and paste that image inside one of the sprite files you are already using (example idle.gif/.png) save it as a new file and clean if needed. Takes 10 seconds
That is the method I do too. Instead of converting every new frame to indexed colors, I just copy the new frame into a previous image with the right palette
 
ryu stage.png
@Kratus
The image above show some of the bad guys the player will face not to mention Bison with his damsels.
The game is to take place after STF then go off in a crazy direction.
Story to take place across 3 game STF,Final Fight with Hugo replacing Haggar and Fatal Fury the coolest villain...Geese
 
nice!👍 The combo is very smooth
Personally, I prefer snk-style pixel production games.😁
We might be in agreement there but our reasons may differ.
There is a ton of sprites for even the basic of moves like in Real Bout 2 but I prefer the look of all things related to Capcom in the 90's.
Especially the first MVC game.
 
View attachment 7432
@Kratus
The image above show some of the bad guys the player will face not to mention Bison with his damsels.
The game is to take place after STF then go off in a crazy direction.
Story to take place across 3 game STF,Final Fight with Hugo replacing Haggar and Fatal Fury the coolest villain...Geese

Why not.
Even if Geese mixed up with these characters seems a bit of.
If you ever keep the idea, try to use some fitting sprites perhaps his CVS2 sprites instead of the kof sprites.
Even if the display ratio of CVS sprites is narrow compared to SFA/SF3 sprites.
 
Why not.
Even if Geese mixed up with these characters seems a bit of.
If you ever keep the idea, try to use some fitting sprites perhaps his CVS2 sprites instead of the kof sprites.
I just added the SNK sprite of Geese for sake of showing him off as a villain in that image and I am aware that he look out of place here but this is to be a 2 part game.
Part 1 sees me using STF Alpha 3 Max sprites since I want to put Guile along side Charlie and Bison with Camy,Juni,Juli and Jill Valentine. The new chellengers need to be in it for the sake of the story since Feilong have a history with Chun-Li.The Final Fight cast will be included in a sensible way.

part 2 will see me use CVS2 sprites with the story going in a completely different direction.
Remember I'm of a opinion that games should always use the same source material and if I went back on it here for 1 character then it would go against that thought process.

Takashi Nishiyama best know for developing STF and Fatal Fury is part of my reason for including Geese.
AOF and Fatal Fury revoled around him as well.
I read that Takashi wanted to write a deep story for STF2 cast but later on went on and did it with Fatal Fury.
Geese isn't even the main antagonist.
He is there to link STF Alpha to CVS.
I took cues from various games and Street Fighter anime and movies.
I did my research of the series when writing the story, saving the Damsel just won't cut it.
Ryu going where the wind takes him won't work here either.
The purpose is clear and can apply to any character generally speaking.
The stakes are high when iconic characters die early on.
I got 90% of the material needed for the game a while ago.
I been learning this whole time so that I can bring it to life.
I love a good story and would share the plot with you if you like.
Hit me up.

I had to go back on adding a ton of sprites since not every Alpha character had new sprites added to them like Ryu,Ken and Dan in the MVSTF and MVC games.
Everything will be streamline.
 
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View attachment 7432
@Kratus
The image above show some of the bad guys the player will face not to mention Bison with his damsels.
The game is to take place after STF then go off in a crazy direction.
Story to take place across 3 game STF,Final Fight with Hugo replacing Haggar and Fatal Fury the coolest villain...Geese

Can we add some female villains? For example, Cammy, Makoto, Ibuki or Juri.
Keep their moves and change their appearance. I really like the art style of Street Fighter 3.
 
Can we add some female villains? For example, Cammy, Makoto, Ibuki or Juri.
Keep their moves and change their appearance. I really like the art style of Street Fighter 3.
As far as female characters go!
I have a psycho version of Cammy along with Juli,Juni,Jill Valentine to serve as Bison's guards I'm even considering evil Sakura.
Hugo look like better fit for Alpha then the sprite used for Maki, with that said the art style and animation of STF3 is on another level when compare to the Alpha series.
They would look out of place if I were to add them as is.
I have one request though.
Organize the sprite sheet then we can see how they would fit in it.
 
@Kratus
"Count on me to test and give feedback"
I would appreciate this.
From what I learnt one must first complete the characters then move on to stages and so on.
So I'm still busy with the characters moveset and combat mechanics.
I got 2 functional characters that will serve as references for the rest but they still rough around the edges since I still need to get most of their animations right then move on to slams/throws and specials with the blue trail added, flash, burn and shock damage etc.
I'll screenshot things I want to replicate from other games since working on something like this and not something like Final Fight where you have to rebuild levels offer it's own set of chellenges since I have recreate them from scratch.
 
The roster looks great so far!
It's a great game and much respect to those who went an recreated the old guys like Mike and Joe.
There is a number of characters I left out that are linked to the plot that I feel will spoil the whole setup I have in store if shown. I think every character will be playable across all modes with their own path to follow.
I'm looking forward to using the storyboard of the Alpha series.
After I make the beat em up mode
I want to add a gauntlet mode that is made up of the orignal Street Fighter cas then maybe even add a vs mode like STF2.
The more I improve the more I will add.
I think I should start with feedback on the 2 characters I have so far.
Going to go over the slams over the weekend.
Life taking up my time.
 
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