O Ilusionista
Captain 80K
This is an index of available OpenBOR Tutorials. Feel free to suggest links but please do not ask for help on this topic.
- Animated Title Screen
- Animated background layers
- Animated Screens - the easy way
- Air Combos
- Beating Enemies on the Ground
- Block & Counter
- Bonus Levels
- Bouncing Rolling Drums
- Compressing Sound and Music for a lighter mod
- Creating a BASIC World Map and/or Stage Select screen
- Custom Blast Effect(s)
- Custom Block SFX
- Custom OpenBOR Fonts Tutorial + Templates
- Custom spawn/intros for stages
- Darkening/tinting sprites using Drawmethod
- Debugging collision and range
- Fake cursor using font
- Followup and Counter Followup
- Generic Portal, Level End Entity, Alternate Default Palette, Simple Striker
- How to Create Chain Combos
- How to set a loop point for an .ogg file
- How to spawn Cursors in select screen
- How to Use OpenBORStats in basic (video tutorial)
- HP damage
- Hpcost - make your animation consume health
- Interactive semi transparent layers (or selective transparency)
- Level Spawn Shifting Trick
- Local Branching
- Making a Test Level
- Malik's Select Screen Tutorial
- MVC-styled superjump
- Memory Management and You
- Minimizing memory usage from script
- Multiple Jumpattacks
- Offsets & BBoxes
- OpenBOR Beginner's Guide 2021
- Pain for obstacles + facing
- Paxplode / Pack
- Platforms for 2D mods
- Random jump
- RGB Method Trick
- Setting Branch
- Single Button Dodge
- Summoning NPC from a menu
- The power of pivot / anchor point
- Throwing/Shooting Knives/Projectiles
- Tossing Bombs
- Updating OpenBOR Content On-The-Fly
- using 'CANT' animation
- Variable AI & entity shuffle tutorial
- Weapon Drop Overview
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