O Ilusionista
Captain 80K
Tutorial by @O Ilusionista. With help of @DCurrent, thanks buddy.
Last edited by a moderator:
ondrawscript data/scripts/ondraw/DEBUG_GRAB.c
#import "data/scripts/ondraw/DEBUG_GRAB.c"
BUTTONS:
Esc - debug mode on/off
Screenshot - freeze/unfreeze the game slowly
Start - change grabber entity's frame and create save file
Special - change grabbed entity's frame
Directional - move X/Y grabbed position
Attack3 - move Z position up
Attack4 - move Z position down
Jump - change grabbed entity facing direction
changeentityproperty(vSpawn, "parent", self); //Set parent.
BUTTONS:
Esc - debug mode on/off
Screenshot - freeze/unfreeze the game slowly
Start - change caller's frame and create save file
Special - change projectile frame
Directional - move X/Y projectile position
Attack3 - move Z position up
Attack4 - move Z position down
O Ilusionista said:Kratus wow buddy, this awesome. I will take a look for sure! Thanks for sharing.
//BUTTONS:
//Esc - debug mode on/off
//Screenshot - freeze/unfreeze the game slowly
//Start - create save file
//Special+Up/Down - hold special and press up/down to change Z grabbed position
//Directional - change X/Y grabbed position
//Attack+Up/Down - hold attack and press up/down to change grabbed frame
//Attack+Left/Right - hold attack and press left/right to change grabber frame
//Jump - change grabbed entity facing direction
//BUTTONS:
//Esc - debug mode on/off
//Screenshot - freeze/unfreeze the game slowly
//Start - create save file
//Special+Up/Down - hold special and press up/down to change Z projectile position
//Directional - change X/Y projectile position
//Attack+Up/Down - hold attack and press up/down to change projectile frame
//Attack+Left/Right - hold attack and press left/right to change caller's frame
Yes nedflandeurse, this tool is base on BB's slam system.So this is compatible with BB's slam system?
bWWd said:Cool, i think these tricks are very handy.
I used long delay in throw animations to see them better and adjust bind coords.
Kratus said:O Ilusionista said:Kratus wow buddy, this awesome. I will take a look for sure! Thanks for sharing.
Thanks O Ilusionista and nedflandeurse. I'm working in a more friendly and accessible way to install. I made some updates in the commands, here's the new buttons:
DEBUG GRAB
Code://BUTTONS: //Esc - debug mode on/off //Screenshot - freeze/unfreeze the game slowly //Start - create save file //Special+Up/Down - hold special and press up/down to change Z grabbed position //Directional - change X/Y grabbed position //Attack+Up/Down - hold attack and press up/down to change grabbed frame //Attack+Left/Right - hold attack and press left/right to change grabber frame //Jump - change grabbed entity facing direction
DEBUG PROJ
Code://BUTTONS: //Esc - debug mode on/off //Screenshot - freeze/unfreeze the game slowly //Start - create save file //Special+Up/Down - hold special and press up/down to change Z projectile position //Directional - change X/Y projectile position //Attack+Up/Down - hold attack and press up/down to change projectile frame //Attack+Left/Right - hold attack and press left/right to change caller's frame
Here's the new file:
https://drive.google.com/file/d/1MuH_DmXW1ePlOpc6hqRqNDuu7HMGmjsJ/view?usp=sharing
EDIT:
Yes nedflandeurse, this tool is base on BB's slam system.So this is compatible with BB's slam system?
Damon Caskey said:Wow Kratus, that's almost functionally identical to an editor I made for my own grapple system back in the day. I know exactly what a pain it is to do, so thumbs up!
Since then I've scrapped my system for an object oriented style library, but never bothered to recreate the editor for it.
bWWdI used long delay in throw animations to see them better and adjust bind coords
O IlusionistaLets hope Virtualltek finish the OpenBOR module for Fighter Factory, because to create throws in Mugen with it is a piece of cake
O_Ilusionista said:Updating OpenBOR content on-the-fly.
Tutorial by O Ilusionista. With help of Damon Caskey
. And it works when using the DATA folder and not compressed in .pak, ok?
Damon Caskey said:
you can now do the same using CMT, take a lookLooks like the file was deleted from google drive
So pleasing to finally see this process as easy as it is for mugen characters throws with FF.you can now do the same using CMT, take a look
That was the idea. FF is still more complete because you can create the whole code and animations inside it, but that binding tool is very useful for sure!So pleasing to finally see this process as easy as it is for mugen characters throws with FF.