16-bit Fighter
Active member
I'm doing differently than SORR to try to match more with MD's SOR1. By example, the neon parts' size is unchanged in SORR's SOR1 and the graphists made the stage 1's windows bigger compared to the original one.Thanks man
No need to make the full first stage with animated elements, only a static image like a screenshot is enough to know how it will look. I forgot to mention, some of the stages I made were reconstructed using the SOR2/SOR3/SORR dimensions as base to maintain the correct proportions but maintaining the original textures.
Anyway, I think it's useful if I show all the stages ready and working, some of them have a lot of small pieces so it will be a huge amount of work to draw everything again from scratch.
Curiously some SOR1 stages have an incorrect proportion when compared with the original SOR1 characters, I don't know why. Take a look at the windows and doors in all stages, some of them I didn't change and have a size that fits correctly to SOR2/3 characters.
Congrats for your work in each background! I have less the frustrating feeling about the next ones. But maybe I'll end thinking my method will be worth applying with them too. Sure it would take time very much time.
BTW, I've finished the ground. Some other parts of the screenshot are already almost finished but I unfortunately need to be even slower because my pain in my thumb has grown.

