Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
Thanks for all the feedbacks, friends :)

- I'm surprised this new version of Adam doesn't have the 'knock enemies into other enemies' on his combo ender kick still. Is there a future version of Adam that's supposed to get this instead? Or was it just forgotten?
@Psykai Indeed both Adams have it, I didn't remove. However, I replicated the original mechanic where only enemies in the air will hit each other.

SOR1 Adam - Ground enemies Kick

SOR1 Adam - Aerial enemies Kick

SORX BKM Adam Kicks

SORX Daor's Adam Kicks

Yep, on the original game you can use the broken bottle like a knife, stabbing the enemy. But your point makes sense.
- I don't remember if SoR 1 did this (I THINK it did), but wouldn't it make sense for the unbroken bottles to be swung like a bat/pipe instead of poked like a knife? Broken bottles obviously should be used as stabbing weapons but non-broken ones you would usually swing at someone.
I checked the original right now and can confirm that you're right, the unbroken bottle shows a different animation at least before the first hit. all the next hits the bottle is treated like a knife.

I will test a way to change the animations to replicate this behaviour, thanks for the advice :)

SOR1 Adam bottle attack
 
Hi, I played your game here. At first, I didn't really like the idea of you bringing the American Streets of Rage 3 into the game, but then I understood your idea, and it also does justice to the name of the fangame, which is Streets of Rage X. Well, anyway, I'm here to report this bug that, when you get a game over in the game (I took all the credits and left only 3 lives), well before going to the game over screen, the name "Time up" appears on the screen. I was playing on the American Streets of Rage 3 route and lost to the first boss, who is Shiva.
 
At first, I didn't really like the idea of you bringing the American Streets of Rage 3 into the game, but then I understood your idea, and it also does justice to the name of the fangame, which is Streets of Rage X
@Desonic310 In fact both BK3/SOR3 games are present, you just need to change the cover type at the main menu.
This option does not change only the logos, it changes many details related to both games (except Ash).


anyway, I'm here to report this bug that, when you get a game over in the game (I took all the credits and left only 3 lives), well before going to the game over screen, the name "Time up" appears on the screen. I was playing on the American Streets of Rage 3 route and lost to the first boss, who is Shiva.
Thanks for the report :)
I will check it.
 
@Desonic310 In fact both BK3/SOR3 games are present, you just need to change the cover type at the main menu.
This option does not change only the logos, it changes many details related to both games (except Ash).
I know, that's why I said the name Streets of Rage X makes more sense, because it's a fangame of Streets of Rage, in which you play through all the routes of all 3 games, both in the American and Japanese versions, as well as in 16 bits and 8 bits.
 
Discovered by accident that Blaze 1 has a unique Rage with knives! :O How many characters have stuff like this?
@Psykai Yeah, all the main heroes have this feature. Each one has at least 1 rage move using his preferred weapon (like Axel with sword or Max with pipe).

- I don't remember if SoR 1 did this (I THINK it did), but wouldn't it make sense for the unbroken bottles to be swung like a bat/pipe instead of poked like a knife? Broken bottles obviously should be used as stabbing weapons but non-broken ones you would usually swing at someone.
Done!


It may have been replyed but what is the difference bettween normal and classic versions of a build ?
@NED The difference is basically what @DCurrent explained. The default SORX resolution uses a pixel size smaller than the original, and it makes characters/levels look smaller.
However, in the classic resolution the pixel size is basically the same as the original, being more faithful.
 
Do ALL characters have the unbroken bottle animation? If so then dang, you work fast, lol. Nice work.
Thanks :)
I haven't finished all of them yet, but at least all the heroes will have it.

I used Adam as an example to test the new script, but since the unbroken bottle animation is basically the one used by the bat/pipe weapons, it can be finished quickly (mainly because now I'm using weapon models separate from the character models).
 
Is it intentional for SOR1 Blaze to not exactly be considered airborne after doing the flying kick extra attack? Like instead of doing the aerial kick when canceling it into a special, she can do her neutral special or Saiha forward special while airborne, albeit awkwardly.
 
Is it intentional for SOR1 Blaze to not exactly be considered airborne after doing the flying kick extra attack? Like instead of doing the aerial kick when canceling it into a special, she can do her neutral special or Saiha forward special while airborne, albeit awkwardly.
Hmm I didn't understand the question. I would like to see a visual example.

Currently she has the same aerial special as the other Blazes. And the combo ender allows the aerial special only while in the air. At the first/last frames when on the ground, she will be able to perform the forward special or even the neutral.

However, the aerial is almost the same as the neutral for all the 3 Blaze versions.
 
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