Testing the classic SOR1 bottle weapon, which breaks when hitting opponents.
Luckly the new weapon system helps a lot in this task. Since weapons are now separated entities, I only need to change the animations without creating a lot of new weapon models for every playable character.
Thanks buddy
Yeah, the shadows are overlapping in this case, but I still need to test some ways to avoid or at least reduce this effect (maybe reducing the channel value).
Can be disguised in case you use pure black shadows too.