Thanks, I will investigate it.I'm sitting here recording the walkthrough
But this guy had a different opinion on the matter
After watching the video carefully, I saw that the enemy is acting like a dead one, since player/npc are knocked out during a throw/slam move. I put this code as a protection to prevent grabber/grabbed characters from being stuck in certain situations that does not allow the throw/slam to finish properly.
Maybe it happens when the slammed enemy hits another enemy during the fall animation, not allowing for some reason the damage_on_landing property to act properly when hitting the ground.
Are you using cheats or some unlockables option?
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