NED
Well-known member
Awesome when such resources can find a good use in the game!
Awesome when such resources can find a good use in the game!
Thanks a lot, friend
Thanks buddyI haven't tested the latest version, but I was playing on the sor1 route at the very last level and if you get the knife and hit an enemy near the wall, you can juggle him until death
Thanks buddyJust finished the Streets 3 path playthrough:
There's two SOR3 bad endings, one is triggered by not saving the general at the stage 6 and the other is triggered by killing Neo X after the bomb countdown ends at the stage 8.Btw, what's the new way to get the bad ending if there is one?
Now we only need the SOR1 bad ending *wink wink*Thanks buddy
There's two SOR3 bad endings, one is triggered by not saving the general at the stage 6 and the other is triggered by killing Neo X after the bomb countdown ends at the stage 8.
Now we only need the SOR1 bad ending *wink wink*![]()
Yeah, I will make it during the SOR1 heroe's developmentNow we only need the SOR1 bad ending *wink wink*![]()
Good plot haha. Now the Syndicate's hope is in the hands of the most powerful warrior, Knife GalsiaWe need a new hero... it's all up to you Galsia! You can do it!"
I didn't check but maybe you are remembering of SOR Remake. I checked the classics and SORX is following correctly.Something I noticed last time I played; both Blaze's basic knife attacks are 'wrong'. In the originals, the initial stab does not knock the enemy down, allowing the second (overhead swing) to hit and knock them down. But in SoR X, the initial stab knocks the enemy down, which makes the following overhead swing kinda useless because it can't hit them.
Might be an intentional design choice but just thought I'd point it out in case it was an oversight.
I can think about following the original in future updates. I didn't add before because the old weapon system required an entirely new spritesheet for every weapon, plus the bottle weapon will require two extra characters (normal/broken), adding a lot of work.I also wondered if there were plans to have the bottle function the way it does in SoR 1? Currently, it's just a thrown item, but in the original, it could be swung like a regular weapon, after which it breaks and functions as a knife. I kinda miss being able to smash a bottle over enemies heads, lol, so was hoping that eventually the bottle would function the way it used to.
No problem buddy. To be honest, if I'm not wrong I fixed it recently, probably one or two builds after the SOR2 Blaze development.Jeez, I could've sworn SoR 2 Blaze in X was knocking enemies down with the knife's first stab. My brain's useless. Sorry for the false report :/
Good Video =D
Something I noticed last time I played; both Blaze's basic knife attacks are 'wrong'. In the originals, the initial stab does not knock the enemy down, allowing the second (overhead swing) to hit and knock them down. But in SoR X, the initial stab knocks the enemy down, which makes the following overhead swing kinda useless because it can't hit them.
Might be an intentional design choice but just thought I'd point it out in case it was an oversight.
I also wondered if there were plans to have the bottle function the way it does in SoR 1? Currently, it's just a thrown item, but in the original, it could be swung like a regular weapon, after which it breaks and functions as a knife. I kinda miss being able to smash a bottle over enemies heads, lol, so was hoping that eventually the bottle would function the way it used to.
Thanks buddy
There's two SOR3 bad endings, one is triggered by not saving the general at the stage 6 and the other is triggered by killing Neo X after the bomb countdown ends at the stage 8.
Something I noticed last time I played; both Blaze's basic knife attacks are 'wrong'. In the originals, the initial stab does not knock the enemy down, allowing the second (overhead swing) to hit and knock them down. But in SoR X, the initial stab knocks the enemy down, which makes the following overhead swing kinda useless because it can't hit them.
Might be an intentional design choice but just thought I'd point it out in case it was an oversight.
I also wondered if there were plans to have the bottle function the way it does in SoR 1? Currently, it's just a thrown item, but in the original, it could be swung like a regular weapon, after which it breaks and functions as a knife. I kinda miss being able to smash a bottle over enemies heads, lol, so was hoping that eventually the bottle would function the way it used to.
It would be hilarious if Rebellion was a hidden game mode unlocked by getting the bad ending in SOR1. That's the type of ideas that made old games so much fun to discover lol@Kratus, there's a plot prompt for the rebellion mode!
"Well, looks like Max just walked through the entire syndicate army, broke Abadade's over his knee, suplexed Shiva into next week, took Mr. X to defenestration nation, grabbed the throne for himself and bought off the last remaining government holdouts.
Oh, apparently he's also hired Blaze, Axel, Skate, and Adam for bodyguards.
We need a new hero... it's all up to you Galsia! You can do it!"
DC
YeahThat's why at the end of my run, I deliberately ran away to see if it would.![]()
I even thought of following the SOR2 Blaze way in the SOR3 version, but I ended up leaving the original way.Streets 3 definitely seems to have done away with the 3 hits for some strange reason.![]()
Yeah, certainly. I have some ideas to test in this aspect after finishing at least the main content.That's the type of ideas that made old games so much fun to discover lol
Thanks a lot, buddyStreet of Rage 2 path - No Death - Mania- 3 to 4 players enemies - Blaze - v30