Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
Try these palettes. The third one will just keep the standard palette.
Thank you very much, my friend :)

@Kratus : Sorry and thanks for checking, I really thought those sprite bits were from the original BKM.
Don't worry buddy, I thought the same at the first time I saw the sprites.

Can an optional setting be added where we can walk backwards while still facing forwards like the cpus do?
Sorry friend, I think it's not too useful for players. Indeed I'm testing the opposite, making cpu partners walk more like players, without walking backward.
 
Thank you very much, my friend :)


Don't worry buddy, I thought the same at the first time I saw the sprites.


Sorry friend, I think it's not too useful for players. Indeed I'm testing the opposite, making cpu partners walk more like players, without walking backward.
Ok, makes sense. I figured that's why the cpu's were so dangerous in combat, especially bosses.
 
SORX - 0029.png
After trying the endurance mode, I noticed that the "1" in the SOR2 font used by the game is thinner than the other numbers. In this screenshot, the 1st score happens to have two "1"s, which makes it look like a digit is missing.I think the original font could be slightly adjusted to unify the width of the characters (at least in the current interface).


Like this, I also adjusted "I" and "J".Sega Genesis 32X - Streets of Rage 2 - Small Font_统一字体宽度x2.gif Sega Genesis 32X - Streets of Rage 2 - Small Font_统一字体宽度.png
 
View attachment 9683
After trying the endurance mode, I noticed that the "1" in the SOR2 font used by the game is thinner than the other numbers. In this screenshot, the 1st score happens to have two "1"s, which makes it look like a digit is missing.I think the original font could be slightly adjusted to unify the width of the characters (at least in the current interface).


Like this, I also adjusted "I" and "J".View attachment 9688 View attachment 9689
Thanks for the suggestion, I will do some tests. The "1" fix looks good, but I still need to check if the italic fix for "i" and "j" will conflict with the other letters.
 
Thanks for the suggestion, I will do some tests. The "1" fix looks good, but I still need to check if the italic fix for "i" and "j" will conflict with the other letters.
:)Yay! I've also adjusted "i" and "j" again, sir, please try them as well when you testing.
Sega Genesis 32X - Streets of Rage 2 - Small Font_统一字体宽度_2.pngOh, I forgot to attach the image.
 
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Why are most bosses in the Rebellion mode so efficient in the hands of the enemy, but when they are in human hands, they are clunky and ineffective? *cough* Antonio *cough* *cough* *cough*. Just a thought that came up in my mind.
 
Why are most bosses in the Rebellion mode so efficient in the hands of the enemy, but when they are in human hands, they are clunky and ineffective? *cough* Antonio *cough* *cough* *cough*. Just a thought that came up in my mind.
This is a common mystery in many fighting games lol, I thought the same when I played SF2 Champion Edition as bosses for the first time.
 
This is a common mystery in many fighting games lol, I thought the same when I played SF2 Champion Edition as bosses for the first time.
The CPU in SF2 can instantly recover from dizziness, secretly "dodge" the player's crouching attacks, and perform throws with an excessive number of hits. The boldest cheat is using the charged special moves while moving forward!🤨
 
Can an optional setting be added where we can walk backwards while still facing forwards like the cpus do?
If you set the jump type SOR 2. You can jump backwards while facing forward like in final fight. (Like this)
It wont work with SOR X jump type. You can also do it with SOR X & SOR 3 combo jump type BUT you wont jump back as far.

If you try doing this on the SOR 2 path. The enemies will anti Air you so it's not worth jumping backwards at them.
 
I keep getting stuck in this stage. Also the bad guys get stuck walking in place on the top of the playable lvl. Like @4:18
I think both issues are the same, for some reason the enemy sometimes avoids holes but doesn't reset to idle at a defined distance, entering into an infinite walking loop.
Thanks for the report, I will check it.

If you set the jump type SOR 2. You can jump backwards while facing forward like in final fight. (Like this)
Exactly. Indeed I followed the SOR2 jump glitch, which works on the same way as Final Fight.
 
Hey guys, I have a few questions. Why were some boss and mini-boss clones health flipped? Beano and Soya have lost almost all of their health, all Jet clones have 2 BARS of health, why was this change made? Along with the bosses' lack of special move penalty when you face them. Why is that a case? Also, their movement options are way less limited than ours?
 
Hey guys, I have a few questions. Why were some boss and mini-boss clones health flipped? Beano and Soya have lost almost all of their health, all Jet clones have 2 BARS of health, why was this change made? Along with the bosses' lack of special move penalty when you face them. Why is that a case? Also, their movement options are way less limited than ours?
These were balance changes because in previous versions the game was too hard, mainly related to Jet characters. What change exactly do you suggest?
 
Hey guys, I have some questions about the training mode and cpu partners. 1, is training mode going to include an enemy/boss spawning mode where you can have multiple bosses or enemies of your choice work in tandem as you try to survive, and when will it come out? 2. When are all the cpu partners expected to be finished and ready for play? (I do hope the boss programming is copied into them lol)
 
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