The stats may say one thing but brother I'm not two tapping dudes in Hard/Mania with SOR3 Blaze like SOR1 Blaze can lol. Most things get deleted with just Blitz into Air Special while SOR3 Blaze even full combo into forward special doesn't do that much damage.
But both SOR2/SOR3 Blazes have the exact same aerial special, when the same damage. The only difference is about how to connect it, but has the same damage output.
While my edit of Blaze is lean more on her acrobatic/gymnastic style, I think SORX Blaze can lean more on her as a Judoka, I believe @NED already suggested this. I have a concept or two that I will share when it's finished.
To be honest I prefer to keep the current format, with many similarities with the BKM version.
However, I already made some changes in the special moves, now I'm testing your new sprites for a possible 1 or 3 star move.
A flashier version of her Game Gear special. It acts like Tatsumaki Senpukyaku with multi hits.
Hmm I really liked it. But I don't know if I should remove the current one, I need to think about it.
But thanks for the idea and sprites
here is my play through for sor 1 Blaze on maina. Sor 1 & sor 2 paths.
I watched everyone else’s videos from the form and I found that we all played her a bit differently.
Yeeeaah! Although I think she really needs adjustments, it seems that you've captured my intentions with her gameplay.
I was referring to sea horse’s version from they’re rom hack video. But sea horse already responded.
If you do move forward special, keep the hitbox consistent with current defensive special range and duration- (maybe sea horse could add a cool visual effects to it). I feel that is really important for all 3 of the blaze’s move set.
(SOR 1 Blaze’s star move suggestion )
In addition to her start elbow, it would cool if added her back kick sprites to the move.
So it would be star elbow into her back kick and then you can spilt the current damage between both hits. It would kind of look like this
It’s missing the slide forward-Iframes and the last 2 recovery that make it look like a round house. I will commission you or sea horse to have those missing frames.
If you’re wondering what i mean by 2 missing frames. Her back kick only has these 2 frames facing backwards. Then they retrack but that looks awkward and weak. If she had 2 new animations that make it like is spinning around. It would this flow a lot better and it would make this kick look more powerful. Like spingi
This is a good suggestion. I will need to first finish the current changes I'm working on, and then we can test it.
What I changed was:
- moved the "low kick" forward special to the defensive special
- moved the 1 star blitz (elbow) to the forward special
- currently preparing the recent seahorses sprites to test as a 1 star move (or maybe a 3 star move)
What I'm not planning to change:
- default combo (keep the original SOR1 Blaze)
- back attack (keep the original SOR1 Blaze)
- jumping attacks (keep the original SOR1 Blaze)
- grabbing attacks (keep the original SOR1 Blaze)
- ground throw/slam (keep the original SOR1 Blaze)
- aerial slam (keep the original BKM Blaze, press jump button again during the jump animation on a ground enemy, not in the air like Blaze 2 or 3)
- running attack (blitz, keep the original BKM Blaze)
What I'm considering to improve
- all the 3 special attacks (keeping the BKM low kick)
- all the 3 energy attacks (I prefer keeping the current rage, unless I have better sprites).
The elbow above or something similar would keep the combo going
Exactly, at least in my tests the elbow as a forward special worked better than the low kick, and this last one better as a defensive special.