Punisher : World Warzone (Discussion)

kimono said:
Excellent work on this sprite limited character! Any chance that Mevella takes the next turn? :)

Yea she's next. Got a stage fatality & everything. Haven't decided if she's playable or not, so might have to wait till next update if she's playable. Try to only have one playable character each update.
 
ELECTRO said:
kimono said:
Excellent work on this sprite limited character! Any chance that Mevella takes the next turn? :)

Yea she's next. Got a stage fatality & everything. Haven't decided if she's playable or not, so might have to wait till next update if she's playable. Try to only have one playable character each update.

Considering she was indeed playable in her source game, I'd suggest her to wait for the update after this, with Punisher himself getting a big revamp and all. Speaking of which, I'd love to see Punisher's revamp.
 
Hey buddy, I've noticed an error in both characters - they are wrongly aligned.
Notice the empty space bellow their foot and the shadow
oACetDu.jpg


You should either lower the sprite axis or shift the shadow position.  Both can be done using code, in [Size] part at the character header
shadowoffset = 0    ;Number of pixels to vertically offset the shadow
draw.offset = 0,0    ;Player drawing offset in pixels (x, y). Recommended 0,0
 
When the C&D heroes get in, I think they should use dinos as their team-up partners. I'm also curious about Jaleco and Taito characters.
 
John_Kuey said:
Well done on this character. Hoping for Blaze to get new updates.

Same!
I hope she wilhave some more moves of her own.
Not counting too much on helpers! ^^

Keep it up!
 
Chester Scully is now in the game, but I haven't decided if he will be playable or non-playable. Scully's not in high demand to be playable so i'm leaning more towards being just another boss you fight against in arcade mode.

 
After taking a break from mugen for a month or two I've decided it's time to jump back in. I've been working on Pretty Boy for awhile now & he's getting close to being ready for the next game update. Stuff I still want to add to him are gun attacks & a few more moves for his team-up partner Bone Breaker. This is easily the hardest character I've made so far because of all the transformations & sprites he requires. There are still some transformation bugs which you might notice in the video.

 
He’s certainly worth the effort, though. I suggest with Bone Breaker to have a flamethrower Attack, and two Hyper team-ups; one where Pretty Boy attaches to Bone Breaker and they drive across the screen (with a finisher for running the foe into a wall) and one where he sends out miniature versions of himself (from Konami X-Men arcade). I have a fun idea for Cody@: Team Hyper; Jessica starts walking around the arena, and if she’s hit, Cody rushes over to the one who hit her and flies into a rage autocombo?
 
Miru said:
He’s certainly worth the effort, though. I suggest with Bone Breaker to have a flamethrower Attack, and two Hyper team-ups; one where Pretty Boy attaches to Bone Breaker and they drive across the screen (with a finisher for running the foe into a wall) and one where he sends out miniature versions of himself (from Konami X-Men arcade). I have a fun idea for Cody@: Team Hyper; Jessica starts walking around the arena, and if she’s hit, Cody rushes over to the one who hit her and flies into a rage autocombo?

Here's the plan for the rest of Bone Breaker's moves. The other bring in attack will be a throw were he picks you up & tosses you to the ground then drives over you. The two hyper team-up attacks will be one were he comes in with the flame thrower. The other one will be him driving in backwards & launching missiles. The two finishers planned are on the throw attack when he drives over the opponent & crushes them, which i'll be re using the finisher sprites from Blob's belly flop finisher. The other will be from the missles were I'll be re using the explode finisher sprites from Punisher's grenade attack.
 
One thing I love about this game is how much the stages actually matter, due to their variable sizes, traps, finishers, etc, and the pit stage is another good example due to its vertical height as opposed to horizontal like a lot of other stages. I'm pretty sure Scully will be a beast to fight against. The Cyber Slam move is a nice touch, too, and really makes Pretty Boy stand out on his own. Maybe give Pretty Boy an electrified arm attack?
 
I'm not a big fan of gore, but I have to say, I really love this kind of new feature in the game!
Interaction in mugen rocks!!!

Reminds me when I tried adding some obstacles, traps, various dangers in some old WinMugen game project! ::)

BTW : I really hope Mizuki will have a complete move list, not just the few 3-4 attacks she uses as a NPC in Punisher.
She could be really badass! 8)
 
Preview of updated Blob. He has a few new moves like a hyper that headbutts you & then tosses you into a crushing smash. Blob can also now call upon Pyro to make a flame Golem which you can control. The Golem doesn't have a whole lot of moves but it's fun to play in a different style for a round or two.

 
That looks superb ELECTRO  , what a great idea for Pyro to have a flame golem. With Blob's smash style and Pyro's range attacks , it really is a perfect team.

I have been following this Mugen mash-up for long, really impressed by the sprite edits, animations and fight style (love all the various character specific moves ;D).


 
Ah the fireman from Nightslashers

This fire golem is surely on fire, it almost like it could be a seperate character than just helper :D
BTW Cody is idle here so I can't tell what's going to happen if he attacks either the golem or Pyro. So the question is what will happen if Cody or opponent attacks the golem? or attacks Pyro?
 
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