Move List - Punisher
Specials :
Pistol Shot ~ D, F + Punch (without knife) (Can be fired more than once by repeating same punch button press)
Knife Throw ~ D, F + Punch (with knife)
Air Knife Throw ~ D, F + Punch (with knife)
Rifle Shot ~ D, F + Kick (hold up or back to change direction of shot)
Hypers :
Grenade Toss ~ Charge back, Forward + 2 Punch (hold up, down or back to change direction of grenade)
Rifle Blindfire ~ D, F + two Kick
Sniper ~ D, B + two Kick
Warpath ~ D, B + two Punch
Hot Lead ~ D, F + two Punch
Finishers :
Finish opponent with Pistol (random chance)
Finish opponent with Rifle
Finish Opponent with Medium punch Throw
Finish Opponent with Hyper Grenade
;----------------------------------
Move List - Cody
Specials :
Spin Kick ~ D, B + Kick
Heroic Upper ~ D, F + Kick
Bad Stone ~ D, F + Punch (without knife)
Knife Throw ~ D, F + Punch (with knife)
Air Knife Throw ~ D, F + Punch (with knife)
Hypers :
Street Sweeper ~ D, B + two Punch
Scrapper Charge ~ D, F + two Kick
Tornado Upper ~ D, F + two Punch
Metro Spin Kick ~ D, B + two Kicks (Also in air)
Team-Up :
Jessica ~ weak Punch + weak Kick
Finishers :
Finish opponent with Tornado Upper hyper.
;------------------------------
Move List - Haggar
Specials :
Metro Mayor Pile Driver ~ 360 degrees punch button
Giant Swing ~ D, F + Punch
Knife Throw ~ D, F + Punch
Air Knife Throw ~ D, F + Punch (with knife)
Hypers :
Wrestling Champ ~ 360 degrees + 2 Punch buttons
Laying Pipe ~ D, F + 2 Punches
Team-Up :
Dean Beatdown ~ weak Punch + weak Kick
Dean Uppercut ~ medium Punch + medium Kick
Metro Spinner ~ D, F + weak Punch + weak Kick (level 1)
Finishers :
Finish opponent with Laying Pipe hyper.
;-----------------------------------
Move List - Blaze
Specials :
Kikou Shou ~D, F + Punch
Vertical Slash ~D, B + Punch
Embukyaku ~D, F + Kick (Medium kick version can be cancelled into the Vertical Slash once back on the ground)
Team-Up :
Max Charge ~ weak punch + weak kick
Max Beatdown ~ medium punch + medium kick
;------------------------------------
Move List - Blob
Specials :
Rubble ~D, B + kick
Ground Smash ~F, D, F + Punch
Hypers :
Mutant Mayhem ~F, D, F + two Punch
Team-Up :
Pyro Flame Demon ~ weak punch + weak kick
Pyro Scorcher ~ D, F + weak punch + weak kick (Level 1)
Finishers :
Finish opponent with Mutant Mayhem hyper.
Finish oponent with throw.
;------------------------------------
Move List - Poacher Joe
Specials:
Rifle ~D, F + punch
Ambush Charge ~ Hold Back, Forward + kick
Hypers:
Triple Shot ~D, F + two Punch buttons
Quick Scope ~D, B + two Punch buttons (hit weak punch to shoot the gun)
Ambush Rush ~ Hold Back, Forward + two kick buttons
Team-Up :
Punk ~ weak Punch + weak Kick
Finishers :
Finish opponent with Quick Scope hyper.
Finish opponent with any rifle shot.
Finish opponent with Punk dynomite.
;-----------------------------------
Move List - Musashi
Specials:
Dai-Ichi Wave ~ F, D, F + punch
Ronin Path ~ D, B + punch
Hypers:
Samurai Rush ~ D, F + two Punch buttons
Team-Up :
Hanzo Smoke Bomb ~ weak Punch + weak Kick
Hanzo toss Star ~ medium Punch + medium Kick
Hanzo Stars ~ D, F + weak Punch + weak Kick (Level 1)
;-----------------------------------
Move List - Ninja
Specials:
Shoulder Charge ~ Charge back, Forward + kick
Jet Drop ~ Charge down, up + kick (Hit kick again to quick dive)
Nunchaku ~ F, D, F + punch
Hypers:
Cyber Charge ~ Charge back, Forward + two kicks
Cyber Spin ~ D, B + Kick (Hit kick again to quick dive)
Missles ~ D, F + two punches
Team-Up :
Kamaitachi whirling blades ~ punch + kick
Finishers :
Finish opponent with Missles hyper.
;-----------------------------------------------
Stage Finishers :
Factory = Normal melee attack anywhere on the left hand side of the stage.
Syrian Desert Refinery = Normal melee attack in the left-center or right-center of the stage.
Waterfront = Normal melee attack.