Punisher : World Warzone (Discussion)

Thanks for all the advice Nedflandeurse. I liked that Rotsprite program & have used it now for a few things. I probably won't be using it to resize some characters sprites because it would take to long to complete the game. Here is an Early look at Blaze. I got most of her basics completed, as well as a few specials. She is also the first character to introduce strikers.

Video (Blaze & Punisher Vs Cody & Haggar)  : https://youtu.be/orVVYkYbNXM

Video (Early look at Blaze) :
https://youtu.be/J4z9ByRyBec


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Loved it! This reminds me of my old and defunct project Capcom Classic Clash, but way better :)
If you want, you can use my Captain Commando http://brazilmugenteam.com/chars-2/chars-ilusionista/classic-captain-commando/
mugen006.png


I have just few points about this:

- The vertical follow (its other thing, but I can't remember the name right now) of the subway stage is too strong, Don't make the camera follow the players that fast, because you will make players dizzy (as I got). See how they did in MVC1 - the camera will follow you just if you too near of the top border, and not in normal jumps.

- In the same stage, why only the players have shadows, and not the npcs? And why Damd has a different shadow?

- The zoom in the Haggar video is too strong.

Loved what you make with the water!
 
I like the fact you used SOR2 Blaze.
SOR1 and SOR3 Blaze are kind of overused even if I like them as well.

The scalling seems OK, you're right, no need to rotsprite them :)

About Blaze gameplay, she seems a little risky-unsure Somewhat jumpy.
IDK how to explain it but her special move seems unsafe an the normal moves strangely calibrated. Not sure, I'll wait to see more!
Anyway, again I'm glad it will not be a compilation of all the regular standard heroes : Cody+Axel+Ryu+Kyo...

Good luck, Keep it up! :)
 
WoW Thanks .:O:. for letting me use Cap! That will save me a lot of time. I also like the points you brought up & respect the feedback. I didn't make the Subway stage, it was made by SamusAran78. I might go into the stage and change those shadows now that you've pointed it out. Vertical follow is now fixed & i'll look at the zoom on the other stage. I think I zoomed like that to try and show as much of the screen as quickly as possible because of all the army men surrounding the players. I'll play around with it as well and see if I can get some better results.

@nedflandeurse Luckily I planned ahead better with Blaze than the other characters & all her sprites from all 3 games are on the same sprite sheet and palette. So if I ever plan to add those sprites as an alternate costume it should be easy. All the characters are at their most basic point right now with walking, kicking and a few moves. I haven't really started to get in there and pan for gold yet. Plus my AI is pretty bad & her flip attack was firing to much. This weekend the update will be released and i'm eager to hear what you think, once you've had a chance to play around with her.

Lastly, I've decided to drop Pretty Boy from the roster until he's more complete. I want to put the game up on my website since it's far enough along in development that it doesn't feel like a complete mess anymore. Pretty Boy is messing that up & making the game look ugly LoL.











 
                                          ~Update Alpha 1F~

Added/Removed :

Blaze added to the roster.
Syrian Desert Oil Refinery stage added.
Removed Pretty Boy from the roster until he is furthur along in development.

Characters updated :

Punisher = can now fire his pistol multible times. Pistol uses power after the first shot & will not fire once power is below 100, until holstered again.
Punisher = Fixed bullets giving power when they spawn.

Haggar & Blaze = instantly drop the knife if they try pick it up. I decided to do this until all thier animations are ready.
Haggar now has finisher animations.

Stages updated :

Sunway Station, Subway Train stages changed floor tension.

Screenpack updated :

Widescreen (720) version the lifebars are correctly placed for all modes.

Interactive Stuff :

Syrian Oil Refinery stage has two stage finishers. Activate by defetaing your opponent with any normal melee attack while standing or jumping in the right area of the stage.

Video : https://youtu.be/Gj2SjYyPWes

Video 2 : https://youtu.be/doRbBkcIO4A

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Thanks for the demo!
I'll give it a try.
I think some mugen creator given custom specials and custom throws to his 16bits Blaze character... I can't remember the creator, but this is definitly the kind of Blaze I would like to see in your game.
I loved the stage finishers!
Your project is awesome! Keep it up!
 
Preview #2 showing off Blob's new kick, throw, hyper & finisher moves.

Link : https://youtu.be/ZomCIzhsGls

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Looks good so far man, I like what you're doing with him. Thank you so much for using blood too. It's a small thing, but a huge thing to me, especially in a Punisher game. Also, I love Blob's hyper, it's awesome.

Ideas:
- Maybe you could use ground smash effects underneath him and the enemy when Blob crushes them at the end of his hyper, and also maybe some added blood effects underneath Blob and enemy.
- It would be cool if he had EX moves, or different versions of his specials, that would allow him to land before the enemy and be able to continue combos after them. For instance, does his forward butt slam, then lands before enemy and continues to go into basic combo or grab attack.
- Nice if he had another version of his grab and hit with mace special, where he would slam the enemy into ground instead of throwing them, and would cause the enemy to bounce off ground upwards so that you could continue combo (maybe ex-version move, or would just be a different version for Strong Punch/Kick).
- Probably would be a pain in the neck to do, but an extra shade of coloring in sprites would help a lot
 
The next update will be next Friday. I'll be showing videos through the week of what to expect.

Discussion video of Alpha_1G : https://youtu.be/1jAIDdXEjAg
 
nedflandeurse said:
Good update!
I like it! :D

Cool, i'm glad you like it Ned. Stay tuned because I have a few more things to showcase that I think you'll like.

O Ilusionista said:
Loved what you did with the rock move and the belly hyper.

You know I had to add some comedy to Ol' Blob.
 
Showcasing the splash effects for this stage & how it changes Blob's gameplay a little. I'm on schedule to release the update tomorrow.

Video : https://youtu.be/ITnIWCTitc0
 
Interesting interation!
The kind of stuff I was adding in my old winmugen fullgame arround 2007.
But now, this is really good!
This project and your stages really make me want to work again in some mugen projects!
Keep it up!

Can't wait for the update! ;D
 
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