kungpow12345
New member
I went ahead and moved this to a new topic so it's fresh and new, and it's not so crowded from the other thread
Hey Guys,
I figured since some of the modders here have been asking about producing commercial games using OpenBOR (and the question has since been raised again recently), I wanted to present a proposal to you all that would coincide with this discussion.
First, I do have a disclaimer. I am not doing this solely for my own personal financial gain or agenda. I'm doing this as a demonstration to the CC Dev Team that there are still modders who are willing to work on their own original games commercially in FULL cooperation with both Senile Team and the CC Dev Team in the manners that I have laid out in my proposal.
I'm doing this because I wanted to present a plan that would be straightforward and not as tedious as the process that I found to be back when I tried to do this going through the proper channels. I have personally been trying to gain the usage rights to BoR/OpenBOR for 10 years now, so I have done my research of similar programs and scenarios that, when done right, can support the community in a positive way and would allow the modders here to use OpenBOR to its full potential, with a commercial friendly build (be it OpenBOR or Chrono Crash).
After reading my proposal, if there's anyone who is interested in what I'm proposing today, please reply here directly, but please do keep the responses short as I'm doing this to collect a group of names of modders to present to the CC Dev Team.
I'm not asking for any commitments right now of games that need to be made, but I do want to see which modders would be okay with the system I'm presenting and that are serious about this. I do make that portion clear in my proposal as well because I do realize that commitment has been another reason why this discussion has been held back as many times as it has been.
With that all out of the way, here's my proposal:
Disclaimer: These points are my suggestions alone and do not reflect the intentions of the CC Dev Team at this point in time as well as in the past, present or future.
Looking towards the future, I believe OpenBOR (Chrono Crash) can be made available to be used in a commercial capacity and still keep its fan community as entertained and productive as ever. There are also modders who have, in the past, expressed their interests in a commercial version of OpenBOR that can be used to produce their own, original games and released on platforms like Steam, Windows Marketplace and Mobile Stores.
As OpenBOR approaches its 4.0 release as Chrono Crash, I think it’s time again to speak of the commercial possibilities that Chrono Crash can take that will benefit the community, dedicated game modders that have supported OpenBOR for years and Senile Team, the creators of the original ‘Beats of Rage’ engine.
First, some terms: The modder is the sole owner of his content (the resources, the scripts, everything). Because of that, it’s his (or her) responsibility and not the CC Dev team if something ever happens in error with his (or her) content when ran by the engine, unless it’s the engine’s fault. Therefore, it’s the modder’s responsibility to update or fix his mod accordingly.
For Example, In Unreal Engine based games; In the case of the Batman Arkham Series, it is Rocksteady’s responsibility, and not Epic Games’, to fix their game unless it’s an Unreal engine based problem and can be verified as such. It will then be appropriate to reach out to Epic directly to troubleshoot and help out Rocksteady.
Indie Games made using the proposed dev kit is at the modder’s own risk and would be supported by the community more than the CC dev team.
The reasoning for this is that the dev team cannot be accountable with anything that is made by the modder that could be harmful to the engine.
With all of that out of the way, I would suggest these as the three “flavors” of the engine:
1) Free ‘Community’ Version
This is the one seen in the Chronocrash website today. This is free and is greatly supported by the community. The engine itself can be used to play the modules available on the community website, but could also be used to develop free modules that can then be uploaded to the community website, where they will be made available for download after approval by the CC Team Administrator. This version of the engine would have *limited* support from the dev team, but would not have priority for extensive support. Support for this version be given primarily by the community itself.
2) Commercial Version
This version will be commercial friendly and will be dependent on the fact that anything created with this version must be made using 100% original content. A modder will then enter an approval phase with the CC dev team where they would first sign over some form(s) that states his intentions with the engine (for some evidence that he agrees that he’s using it for commercial purposes, selling the game, etc.) He could still use the utilities that are available from the free version (Some examples being Notepad or any other text editor and available graphic, video and sound utilities)
During the approval process, terms of the licensing agreement will be discussed and fees associated with obtaining usage rights for the game's release will be determined. These fees would be paid per game and per platform, where it will then divided between Senile Team and the CC Dev Team. The fees themselves would be significantly lower than the expected revenue of a successful commercial game.
After the approval process is completed, the CC Dev team could then offer the modder extensive priority support. Plus, their content would be encrypted like SecurePAK. Additional documentation, including a full license agreement and usage rights will then be signed and notarized by all parties for legal purposes.
3) Beta Version
This version will be similar to the Free version, except it would be only accessed by people who donate to the CC Dev team. This is like a closed beta in that they can test out the new engine, provided they use their own mods and should not be distributed freely. There would also be an embedded watermark feature in this version to deter these actions from happening.
Since the Commercial Version, with its encryption module, and the Free version fork from the same sources, the source will be closed and will not be available for access by contributors. Only the main programmers (such as DC and Plombo) would have access officially.
All of these versions are NOT open source, so that the source would be controlled. People who want to check out the source and contribute (contributors) should inform DC so that they would be allowed to do so, provided they are registered by SourceForge as well.
Having said this, ANY PORTS are contributed. They are only supported by people who port them unofficially, except for some of the ports, such as the 3DS, Android and Wii ports by Plombo and portions of the Android port maintained by CRxTR.
---
Thank you very much for your time everyone! Looking forward to hearing your replies. Also...if you like this idea and want the CC Dev Team to see that you do, how about giving this a shout out on your Signature with the words: "I <3 Commercial CC - How about you?" and link to this topic!
Hey Guys,
I figured since some of the modders here have been asking about producing commercial games using OpenBOR (and the question has since been raised again recently), I wanted to present a proposal to you all that would coincide with this discussion.
First, I do have a disclaimer. I am not doing this solely for my own personal financial gain or agenda. I'm doing this as a demonstration to the CC Dev Team that there are still modders who are willing to work on their own original games commercially in FULL cooperation with both Senile Team and the CC Dev Team in the manners that I have laid out in my proposal.
I'm doing this because I wanted to present a plan that would be straightforward and not as tedious as the process that I found to be back when I tried to do this going through the proper channels. I have personally been trying to gain the usage rights to BoR/OpenBOR for 10 years now, so I have done my research of similar programs and scenarios that, when done right, can support the community in a positive way and would allow the modders here to use OpenBOR to its full potential, with a commercial friendly build (be it OpenBOR or Chrono Crash).
After reading my proposal, if there's anyone who is interested in what I'm proposing today, please reply here directly, but please do keep the responses short as I'm doing this to collect a group of names of modders to present to the CC Dev Team.
I'm not asking for any commitments right now of games that need to be made, but I do want to see which modders would be okay with the system I'm presenting and that are serious about this. I do make that portion clear in my proposal as well because I do realize that commitment has been another reason why this discussion has been held back as many times as it has been.
With that all out of the way, here's my proposal:
Disclaimer: These points are my suggestions alone and do not reflect the intentions of the CC Dev Team at this point in time as well as in the past, present or future.
Looking towards the future, I believe OpenBOR (Chrono Crash) can be made available to be used in a commercial capacity and still keep its fan community as entertained and productive as ever. There are also modders who have, in the past, expressed their interests in a commercial version of OpenBOR that can be used to produce their own, original games and released on platforms like Steam, Windows Marketplace and Mobile Stores.
As OpenBOR approaches its 4.0 release as Chrono Crash, I think it’s time again to speak of the commercial possibilities that Chrono Crash can take that will benefit the community, dedicated game modders that have supported OpenBOR for years and Senile Team, the creators of the original ‘Beats of Rage’ engine.
First, some terms: The modder is the sole owner of his content (the resources, the scripts, everything). Because of that, it’s his (or her) responsibility and not the CC Dev team if something ever happens in error with his (or her) content when ran by the engine, unless it’s the engine’s fault. Therefore, it’s the modder’s responsibility to update or fix his mod accordingly.
For Example, In Unreal Engine based games; In the case of the Batman Arkham Series, it is Rocksteady’s responsibility, and not Epic Games’, to fix their game unless it’s an Unreal engine based problem and can be verified as such. It will then be appropriate to reach out to Epic directly to troubleshoot and help out Rocksteady.
Indie Games made using the proposed dev kit is at the modder’s own risk and would be supported by the community more than the CC dev team.
The reasoning for this is that the dev team cannot be accountable with anything that is made by the modder that could be harmful to the engine.
With all of that out of the way, I would suggest these as the three “flavors” of the engine:
1) Free ‘Community’ Version
This is the one seen in the Chronocrash website today. This is free and is greatly supported by the community. The engine itself can be used to play the modules available on the community website, but could also be used to develop free modules that can then be uploaded to the community website, where they will be made available for download after approval by the CC Team Administrator. This version of the engine would have *limited* support from the dev team, but would not have priority for extensive support. Support for this version be given primarily by the community itself.
2) Commercial Version
This version will be commercial friendly and will be dependent on the fact that anything created with this version must be made using 100% original content. A modder will then enter an approval phase with the CC dev team where they would first sign over some form(s) that states his intentions with the engine (for some evidence that he agrees that he’s using it for commercial purposes, selling the game, etc.) He could still use the utilities that are available from the free version (Some examples being Notepad or any other text editor and available graphic, video and sound utilities)
During the approval process, terms of the licensing agreement will be discussed and fees associated with obtaining usage rights for the game's release will be determined. These fees would be paid per game and per platform, where it will then divided between Senile Team and the CC Dev Team. The fees themselves would be significantly lower than the expected revenue of a successful commercial game.
After the approval process is completed, the CC Dev team could then offer the modder extensive priority support. Plus, their content would be encrypted like SecurePAK. Additional documentation, including a full license agreement and usage rights will then be signed and notarized by all parties for legal purposes.
3) Beta Version
This version will be similar to the Free version, except it would be only accessed by people who donate to the CC Dev team. This is like a closed beta in that they can test out the new engine, provided they use their own mods and should not be distributed freely. There would also be an embedded watermark feature in this version to deter these actions from happening.
Since the Commercial Version, with its encryption module, and the Free version fork from the same sources, the source will be closed and will not be available for access by contributors. Only the main programmers (such as DC and Plombo) would have access officially.
All of these versions are NOT open source, so that the source would be controlled. People who want to check out the source and contribute (contributors) should inform DC so that they would be allowed to do so, provided they are registered by SourceForge as well.
Having said this, ANY PORTS are contributed. They are only supported by people who port them unofficially, except for some of the ports, such as the 3DS, Android and Wii ports by Plombo and portions of the Android port maintained by CRxTR.
---
Thank you very much for your time everyone! Looking forward to hearing your replies. Also...if you like this idea and want the CC Dev Team to see that you do, how about giving this a shout out on your Signature with the words: "I <3 Commercial CC - How about you?" and link to this topic!